A0.971 Released on Steam

A patch to fix some obvious bugs in a0.97, we were going to release this on Monday, then bug kept on popping up so it got pushed til now. Forgot to mention in the last update that we’re also tweaking the vehicle controls so that it’s heavier, it’s too light and loose right now. the changes will be in beta 0.1.

Changelist

Fixed crashing on Linux
Fixed trees not displaying in near terrain in adventure
Fixed dungeon texture stretching issue
Fixed fish swimming above the water
Fixed falling to the ground and broadcasting the battle music in multiplayer
Fixed intro cg stuttering (by lowering it to 720p)
Fixed pressing pause while gliding causing death
Fixed not being able to place a colony core under blocks
Fixed player turrets shooting at NPCs in adventure survival mode
Fixed giant fish being spawn in the lake above the cave during Agnes mission
Fixed unable to team up in multiplayer adventure survival
Fixed turret hitting mission NPC in multiplayer adventure survival
Fixed the monorail place range being too close
Fixed animation for reviving in water
Fixed locations for some story NPCs
Fixed L1 section disappearing after entering and leaving
Fixed getting stuck in GRV ship
Fixed workshop UI error
Fixed drowning in a submarine
Fixed monorail not receiving fog
Fixed bug with getting a mission while talking with a NPC
Fixed crashing for first time users when entering the tutorial after clicking adventure mode
Fixed Paja city texture not being there
Fixed Layerback foot prints for Ataro mission
Optimized ocean animal groups deletion from memory
Optimized sound effects loading causing studdering
Changed the wind sound in grasslands
Tweaked grappling gun
Tweaked beach sound
Tweaked many animal turn animations
Tweaked sword swing sound timing
Added mud footstep sound
Added 2 new animals
Added energy axe, shovel, pickaxe, sword, and shield to story mode (Percy Malik)
Added 2 new music tracks for Volcano and Redstone biomes
Added Puja and Paja battlegrounds in the northern grasslands
Added NPC hit sounds
Added ISO gun reload sound
Added swimming sounds
Added grappling gun sounds
Added tree falling sound
Added Player getting hit sounds
Added vtol sounds

A0.97 Released on Steam

We’re getting ever closer to the beta build. We are currently aiming to get into beta on July 18th and have the final build by mid to late August. In this current build, we’ve finished up the mainline storyline, you can go all the way from start to finish. It’s not polished yet, so for the people waiting to get into the story, please wait a bit more. We’re still adding in bits and pieces of the side quests.

For the next build, the focus for us is to better lead players into the game. We’re finding that a lot of players have little idea what to do once in the game, so they never get to the point of actually discovering all the systems. We see too many telling us that the game doesn’t have much content, which has us doing a lot of head scratching. Another major thing we’re work on is the linking up of the comfort, strength, animation speed, weapon weight, weapon types, armor types (and perhaps temperature) systems, this will solve several problems that you guys have mentioned before, such as players not using all the weapons and armor or jumping directly to the one with the most ATK or HP. We are also adding more code for NPC behavior when in battle, such as maybe a follower with a start up knife shouldn’t be waving it at a giant robot.

Here’s a new poster, once we hit beta, this will become the new image for the game on Steam.

peposter

Changelist

Fixed player falling through blocks when reloading
Fixed laser gun not being accurate
Fixed arrow number display
Fixed enemies respawning when fast traveling in adventure mode
Fixed having to press cancel twice when reviving
Fixed animation problem when picking up bullets without a weapon in hand
Fixed shotgun giving too many skill points
Fixed crash created by alt-tab and right clicking with gun equipped
Fixed not giving skill points for gun kills
Fixed battle music playing when hitting the ground
Fixed electric numbers issue for guns using electricity
Fixed colony sleep UI being able to gather mainline NPCs as followers
Fixed followers asking for repairs without a weapon in hand
Fixed Tariq repeating a statement throughout the game
Fixed being able to enter the dodge animation while on a glider
Fixed turrets not showing up on the small map
Fixed some animals not being able to land range attacks
Fixed adventure mode not having ocean bg music
Fixed NPCs getting attacked by animals and ignoring them
Fixed NPCs running into chests
Fixed NPCs with exclamation marks on the small map not giving a mission
Fixed Chen’s eyes
Fixed near clip problems with climbing ladders
Fixed the player becoming bald for a second when going from first person to third
Fixed no sound when in melee combat when in the air
Fixed no sound when in multiplayer
Fixed some issues with male and female specific clothing in the replicator
Fixed broken axe always broadcasting that it’s broken
Fixed digging in the GRV ship mission giving the wrong item
Fixed factory replicator workers stopping work when the player talks to them
Fixed being able to call a follower even when the follower is dead
Fixed the upgrade machine not being able to upgrade the axe
Fixed the energy shield not working for the follower
Fixed still being able to pick up items when the inventory is full
Fixed some fish and bird attack issues
Fixed animals spawning within the colony shield
Fixed the Paja not being able to get up after entering ragdoll state
Fixed Peter and Ava falling to the bottom of the desert tower when reloading on a slower harddrive
Fixed not being able to click the materials in the build menu with the mouse
Fixed issue with the tutorial level elevator when heading down
Fixed too many dungeons spawning in multiplayer
Fixed player not able to use own colony upon returning to server in multiplayer
Fixed the gather icon not showing in tutorial
Fixed colony NPC change cloth UI
Fixed tree billboards in water showing up above water
Fixed AI not gradually appearing when spawning
Fixed land AI spawning in water
Fixed ragdoll for hexapod
Fixed various UI bugs
Deleted the R&D skill
Deleted the World Editor button for Mac and Linux machines, the World Editor is Windows only
Changed the wooden bed to a sleeping bag to better fit the theme
Increased the draw distance for trees in adventure mode
Optimized ragdolls in oceans
Tweaked fog color for several biomes
Tweaked water gathering to holding the left mouse key
Tweaked NPC camp behavior so that they’re not eating and sleeping at the same time
Tweaked mineral scanner colors
Tweaked battle music for slow in and out
Tweaked tutorial missions to be more precise and clearer
Tweaked tutorial tips speed
Tweaked repair machine time to much lower
Tweaked recycle machine time to much lower
Tweaked the size of the plant root area when planting
Tweaked the colony building location so that it cannot be placed in caves or underwater
Tweaked all font to thick font
Tweaked the speed at which weather changes between biomes
Tweaked some animal turn animations
Tweaked the height and speed of aircraft
Tweaked sound output for animal groups
Tweaked animal speeds
Tweaked some NPC animations
Added all mainline story missions (bugs and all)
Added tooltips for options
Added followers using ISO weapons
Added new NPCs
Added new rivers
Added water in dungeons
Added more enemy types in dungeons
Added lights to some static models
Added lights to dungeons
Added water waves for animals
Added new ocean plants
Added new volcanic plants
Added the grappling hook, Hitomi sells it
Added many animal sounds
Added hit sounds
Added gun sounds
Added vehicle sounds
Added turret sounds
Added new cg intro (it might be a bit choppy for some, still working on that)
Added easy mode for story mode
Added pause when pressing esc
Added several new story locations
Added new terrain features to the world map
Added Puja and Paja kneeling animation for when firing weapons
Added using player made ISOs as loot for dungeons
Added levels for dungeons
Added more cutscene animations
Added sleep behavior at night for animals
Added 12 types of new animals
Added Ava’s little robot
Added placeable storage box
Added duel wield swords
Added colony warning for low coal
Added minirobot missile effect
Added followers being able to switch weapons when out of ammo
Added having Nan sell the laser pistol
Added ocean sounds
Added footstep sounds
Added canceling follow missions when entering a dungeon in single player
Added a new custom map

A0.961 Released on Steam

A small patch that fixes some major problems. We are aware that there are some sound effects problems and lots missing, we’re working on that for a0.97.

Changelist

Fixed recycle machine giving a wooden hilt when placed a second time
Fixed followers not fighting until being hit
Fixed Allen Carter running in circles when dodging
Fixed Lao Lei fighting during rescue mission when attacked by a bear
Fixed program closing taking a long time
Fixed Tariq behavior during Rol rescue mission
Fixed adventure mode dungeon not saving
Fixed follower poison effects showing up as the player’s
Fixed transparency problem for animals
Fixed SSAO causing far off shadows and flickering
Fixed ISO turret causing a crash
Fixed follower names shaking on a vehicle when moving
Fixed ragdoll falling through the ground when loading (bury the dead mission)
Fixed colony attack not saving correctly
Fixed Brother and Sister mission
Optimized player performance
Tweaked dungeon loot types
Tweaked devilwolf animations
Tweaked marihare attack behavior, no more running in circles
Tweaked cave music track
Added battle music track
Added rainforest music track
Added many animal sound effects
Added prompt for when the colony is under attack

A0.96 Released on Steam

Hey everyone, we’re now up to a0.96, sorry for the delay, but there were several last minute problems. We wanted to get the story done in this build, but due to some asset delays, that’ll be pushed to a0.97. We did add in a lot of story content. We’ve also added in a new dungeon system to the Adventure map. We plan to use player made ISOs directly from the Workshop as treasures in these random dungeons. Speaking of the Workshop, we redid the programming for it with better compression, it’s now much faster when loading and has more options in search. The bad news is that it’s now reset, so the old ISOs will need to be uploaded again (they’re still there on the Workshop, just that the browser is only displaying the new ones). Another major change is the separation of tools and weapons, axes and knifes will stop being dual use equipment. Instead, they will become tools only. This change was made so that we can separate out the functions for every key. Finally, we also added in a disease system where the player can get sick from the elements of nature, such as staying in the rain for too long without the proper clothing, or out in the desert sun for too long without the proper clothing, or eating too much and becoming obese. This system is still unfinished as we haven’t added in the clothing functions yet.

For the next build, we’re going to get the completion of story, new cg intro, new terrain changes, new mineral deposits, and more. Coming around early June. For a look at the cg opening, check out these screens:

final_00345

shot02_00050

Changelist

Fixed player animation on the water surface
Fixed fish and animals spawning underground
Fixed shockgun not pushing back the Puja
Fixed the repeat spawning of bosses
Fixed NPCs not fighting back against player
Fixed Adisa following vehicle even after the player cancels the mission
Fixed logic problem with the bring Gerdy to Martian colony mission
Fixed Lucious not getting up sometimes
Fixed NPCs fighting in the water
Fixed taking all from followers duplication bug
Fixed save machine save issue
Fixed colony NPCs not able to be assigned jobs after becoming a follower once
Fixed placing items to charge causing crashes when no the colony have no power
Fixed sentry 3 not recharging
Fixed the position of some equipment in the UI
Fixed the gun pointing to the lower right when coming out of a run
Fixed iso falling through blocks
Fixed near clip problem in the colony shield
Fixed getting two followers, releasing one, and cannot revive the remaining one
Fixed NPC trying to attack enemies beyond a wall or terrain
Fixed factory bug when using colony only replication scripts
Fixed followers still attacking the natives when at peace
Fixed 2 NPCs planting at the same location
Fixed the spacing for which NPCs are planting
Fixed vehicle recharging causing a crash in multiplayer
Fixed riding in the monorail causing a crash in multiplayer
Fixed getting killed while in bed and pressing cancel causing the player to revive on the spot
Fixed the collecting facility cauing an error when the colony core is destroyed
Fixed the giant robots standing upright instead of kneeling when first encountered
Fixed fix machine saving issue
Fixed random NPC gathering bug in Adventure mode
Fixed fix machine wrong prompt issue
Fixed fix machine not fixing when the UI is closed
Fixed not being able to see the gun going from third person to first person view
Fixed NPC no longer teaching in the training facility after resting
Fixed gathering facility not working in Adventure mode
Fixed Adventure mode NPCs not helping with planting
Fixed not being able to draw a range weapon when an UI window is open
Tweaked NPCs broadcasting every thought
Tweaked gun reticle accuracy
Tweaked the size of fish
Tweaked the amount of fish
Tweaked Andhera Queen balance
Tweaked shockgun balance
Tweaked Puja and Paja attacks so that they move forward
Tweaked mineral scanner UI color
Tweaked the scale of the textures for building blocks
Tweaked the sound receiving position to the player position
Reworked the Workshop UI and functions, faster and shows more
Optimized NPCs
Optimized the smoke effects at the Mars colony
Added second gun reticle for when the aim object is close
Added talking to a NPC stopping autorun
Added select by material in the Creations Editor
Added tip for picking up the ashbox for the Layerback mission
Added warning prompt when the follower’s weapon breaks
Added underwater robot boss attacks
Added new cutscene animations
Added colony shield keeping animals out
Added colony shield doing damage to animals
Added colony shield effects
Added Andhera Queen egg laying
Added battery usage for drill and chainsaws
Added 12 new animals
Added first and third person tutorial
Added axe only cutting trees (now it’s only a tool, not weapon)
Added shader for Todd’s transparent suit
Added first slot of quickbar showing the equiped equipment
Added vehicle pushing down trees
Added vehicle hitting animals and causing damage
Added effects for animal droppings
Added sickness
Added colony too close to Martian colony warning prompt
Added new story parts
Added diamond based scripts
Added equiping flashlight and sword at the same time
Added last death spot on the main map
Added random dungeon to the Adventure map
Added custom mode to multiplayer
Added custom mode UI
Added safety axe
Added random attacks on the colony
Added the assigning of functions (other than camera turn) in the key changing option
Added gun sounds
Added trading between locals and colonists
Added 2 new music tracks

A0.95 Released on Steam

For this build, we continued our quest for feature completion. There was a delay of a week due to several bugs. We’ve added in more behaviors for animals and packs, as well as new animations (most likely some bugs). We’ve also added in more story pieces. We’ll try to finish out the main story by next build in early to mid-May. We tweaked a lot of the gameplay. We figured out some of the reasons why players couldn’t hit animals very well in melee and went about changing them. We’ve also tried to simplify controls where possible. Finally, we’ve tweaked the Adventure Mode terrain, hopefully, people will like this version better.

Changelist

Fixed the fertilizer sprayer being able to spray on blocks
Fixed player cutting a tree and getting resources when an animal pushes it down
Fixed the Processing Facility clearing jobs at night
Fixed follower colony NPCs not returning to base after self revival
Fixed “Call Home” mission saving problem
Fixed storyline NPCs being hungry
Fixed diplomatic mission pulling Ataro away from the colony
Fixed farm NPCs wondering too far from the colony
Fixed followers circling a tree before helping cutting
Fixed bed disappearing

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Fixed andhera staying int the sun during the day
Fixed getting attacked during “Fruit Delivery” mission
Fixed pressing twice to reload a turret
Fixed NPC stuck and not doing anything
Fixed the esc key not working when digging in first person
Fixed cutscene camera tilting in first person
Fixed pressing enter causing the game not to respond
Fixed not being able to hit sometimes
Fixed slow Adventure mode LOD rendering
Fixed flora mission not collecting plants
Fixed charger giving negative numbers
Fixed birds flying too far away
Fixed Joyride mission logic problem
Fixed Gerdy sometimes not giving a mission at start game
Fixed being able to pull out colony parts in dungeon sections
Fixed dropping an object on the player causing the player to fly away
Fixed flying robots sending the player flying off
Fixed bosses spawning in camps in Adventure mode
Fixed Allen Carter not hiding in the tent during battles
Fixed towns half underground in Adventure Mode
Fixed NPC farming animation not repeating
Fixed blood sample mission causing random NPCs to disappear
Fixed Lao and Adisa not helping player fight
Fixed NPCs not shooting and keep on backing up when the enemy is close
Fixed the door dropping 1 meter when opened once
Fixed NPCs addressing the player wrong in Adventure mode
Fixed Allen Carter running in circles around the player when being chased
Fixed animals running in circles before attacks
Fixed NPCs falling through the monorail
Fixed graves not saving at Layerback location
Fixed NPC behavior crash in multiplayer
Fixed sound not being synced with tree cutting
Fixed NPC not reverting after being disbanded as a follower
Fixed the map UI question mark showing up too close to the player
Fixed the durability numbers differing between the Fix Machine and the inventory
Fixed gathering followers causing a crash in coop story
Fixed followers cutting double rooted trees sometimes cutting at air
Fixed fix machine items not saving
Fixed NPC appearing with the same skill set twice
Fixed jump animation
Tweaked ship energy usage
Tweaked ship turn speed
Tweaked the Adventure mode terraces
Tweaked bullet sound effect
Tweaked birds’ flying animation so they don’t fly off too fast
Tweaked player attack movement so that the hit connects after an animal is pushed back
Tweaked the way animals run away so that players have a chance to hit
Tweaked turret type 01’s ingredients
Tweaked the distance players can pick up plants in first person
Tweaked birds’ hardness to kill, will also now drop diamonds
Tweaked night darkness
Tweaked smoked sausage and roasted meat’s ingredients
Tweaked cutting tree view in first person
Tweaked headlight effect
Tweaked headlight location
Tweaked boss spawning rate for missions
Tweaked the amount of copper and sulfur appearing in soil
Optimized NPC memory usage
Optimized Adventure mode rendering
Optimized GC Collection
Added 10 new animals
Added long press for keys
Added animals instant animation switch to allow for better behavior
Added smoke effect to first lifeboat
Added the tutorial
Added a flour script seller
Added a light to Lao’s headlight
Added some cutscene animation
Added UI resetting inside the window when switching resolutions
Added loot drops in the form of bright balls
Added environmental effects
Added cave ambient background music
Added light rain
Added reticle to first person
Added being able to drag an UI window halfway beyond the edge of the screen
Added pressing “e” to pick up dead plants, cutting trees, and harvesting
Added andhera’s reactionary behavior to light
Added the “alt” key for deletion in build mode
Added NPCs dodging enemy skill attacks
Added scrolling to the Workshop

A0.941 Released on Steam

A quick patch to fix some minor issues.

Changelist

Fixed not being able to talk with NPCs after loading a save
Fixed vehicle recharge speed in colony
Fixed animals being pushed up into the air a lot
Fixed birds bouncing up and down in the air sometimes
Fixed giraffe animation bug
Fixed falling to the ground after swimming to about 50 meters in height
Fixed NPC getting twisted by IK when holding a gun or bow
Tweaked the time for loot to disappear
Tweaked NPC gun attack distance
Tweaked adventure mode terrain so that more mountains and hills appear
Added some colony prompts

A0.94 Released on Steam

In this build, we focused on AI attack behavior and the new and Adventure mode terrain rendering (work in progress, some places are sorta flat). We also made it possible for executing custom stories ingame, so now players can make story based custom maps. This is still the basic version with bugs, so we look forward to players giving us feedback regarding the editor and its execution. We also started our optimization of the garbage collection problem, there’s some minor optimization with terrain rendering, that should make the stuttering happen farther apart. We’ve found that most of the stuttering happen while Unity is clearing terrain memory, so we’ll be optimizing that from now on. We hope to see improvement by the next build in early April. We ran through and fixed most of the storyline bugs, players should be able to go all the way to the Negotiations mission now. Starting with the next build, we’ll be adding a lot animation and missions to the storyline. We’ll try to be story complete by a0.96.

Changelist

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Fixed SSAO affecting the digging box height position
Fixed not being able to open recharger UI in multiplayer
Fixed not being able to get on motorcycle
Fixed issue with having the main player being near for a tower defense mission to spawn monsters
Fixed alien attack mission auto completing when the player gets to far
Fixed missiles causing the camera to truck closer
Fixed player and NPC having different relationship with Pajans
Fixed object placement
Fixed crystal cave camera bug
Fixed calling home mission not saving materials
Fixed vehicle weapons not hurting animals
Fixed adventure towns npc spawning bug (causing more empty towns than usual)
Fixed NPC standing too close together
Fixed skill tree not equipping mining equipment
Fixed NPC without range weapons still attacking air targets
Fixed personal AI gun not being able to hit moving birds
Fixed refill bullets closing the turrets window
Fixed colony mission pointing to 0,0 point
Fixed main menu music stopping suddenly
Fixed mining script and skill tree conflict
Fixed NPC turning circles while pathfinding
Fixed GRV not going away after a certain story mission
Fixed player holding the npc while in Mars colony bug
Fixed Agnes disappearing from Earth camp
Fixed NPC with no money showing their name twice
Fixed Allen not moving in multiplayer when main player logs off
Fixed multiplayer continue loading when server going offline during load
Fixed 4X4 particle turret not centered
Fixed the male gold armor causing the arm to be transparent
Fixed the greenback rhino bouncing after death
Fixed getting blood sample from NPCs causing them to get kicked out of colony
Fixed followers falling off the monorail
Fixed not being able to dig when in water
Fixed water not under overhang
Fixed swimming with pick axe not having animation
Fixed player able to grab items from colony NPCs
Fixed effects causing stuttering when used for the first time
Fixed random NPC dialogue when giving the turret mission
Fixed water bump not being able to continuously pump water
Fixed fertilizer sprayer animation
Fixed not recording numbers for fire mission
Fixed layerback effect still going after its death
Fixed Gerdy being on the ground after loading her being carried by Allen Carter
Fixed NPCs trying to punch when equipped with a gun
Fixed NPCs still saying hungry and tired when not after a fast travel
Fixed UI not showing the different between the two different fertilizer sprayers
Fixed AI attacking another AI blocking its attack line
Fixed space bar plus hotkey causing problems
Fixed last ammo causing the player to enter the punch animation
Fixed aliens running underwater and shooting
Fixed not being able to continue mission when fast traveling during rescue Gerdy mission
Fixed NPC talk prompt causing player not being able to raise weapon
Fixed rocket launcher Pajan stuck in backing up animation when something’s blocking its path
Fixed Gerdy to Martian colony story logic problem
Tweaked how far plants are able to be planted so plants are easier to harvest
Tweaked AI attack behavior
Tweaked the amount of copper in adventure mode
Optimized terrain rendering
Added prompt for when colony does not have enough materials to upgrade
Added custom turret
Added Pujan NPC images
Added debuff effects to NPC UI
Added a couple of custom maps
Added Story Editor execution (custom stories can now run ingame)
Added new and faster adventure mode terrain
Added selection for turning off shadows for lights
Added new type 02 jetpack
Added followers gaining stamina when the player sleeps
Added NPC returning to base after a vehicle pushes them far
Added tree falling after being cut
Added tree falling effect
Added NPCs getting out of the way when the player walks through them
Added followers helping to pickup things and cutting trees
Added picking up ash box
Added the shockwave gun
Added UI position saving
Added personal AI lower power and HP warning
Added animal foot prints and graves for Ataro mission
Added putting the monorail cart directly onto the track

A0.931 Released on Steam

A small patch. Also a note on the stuttering in game, this is mostly caused by garbage collection (clearing out some of the memory), we haven’t fixed this yet because it’s caused by multiple things, so we’ll have to go through it one by one, but we are aware of the problem.

Changelist

Fixed NPCs not fighting during Pujan attack
Fixed objects not stacking on each other
Fixed Nan dialogue bug with Tariq
Fixed Rol taking a follower spot in multiplayer story coop
Fixed not being able to get the Nan cave mission after cancelling it
Fixed NPC not traveling in story coop
Fixed animation bug of rolling while aiming
Fixed multiplayer tower defense bug in which monster disappear when the main player leaves the game
Fixed NPC BTCheckPosition crash

A0.93 Build Released on Steam

Hey everyone, we’re getting closer and closer to beta. In this build, we mostly fixed a lot of the NPC behavior problems. We also moved the game up to Unity 5.24, which should fix some of the vehicle physics problems. We went about fixing most of the story related bugs, so players should be able to play through what we have right now. We’re trying to wrap up the story before beta. For the next build, which will be around mid-March, we’ll be focusing on AI groups and AI behavior, Adventure mode features, as well as the World Editor along with its story editor.

Due to upgrading to Unity 5.24, we had to repack our assets, so this build is pretty big and might affect some saves (we’re not sure).

Changelist

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Fixed not being able to assign a job to Nan
Fixed NPCs standing too close
Fixed giant robots not shooting missiles
Fixed some NPCs not fighting enemies
Fixed planting time being reset upon fast travel
Fixed missions in adventure mode spawning enemies too close
Fixed NPCs not getting on the monorail
Fixed L1 section camera issues
Fixed ragdoll getting stuck when dying on signal tower
Fixed not being able to repair turrets
Fixed not being able to dig in water
Fixed farm not saving
Fixed arrow numbers not showing up
Fixed NPC not in towns unless reloading in adventure mode
Fixed multiplayer colonies not being able to upgrade
Fixed not being able to plant in multiplayer
Fixed monorail not being able to connect two ends
Fixed NPCs falling into the ground in multiplayer
Fixed multiple AI robot follower bugs
Fixed enemy inconsistency in multiplayer
Fixed not being able to place the repair machine on level 1 colony
Fixed NPC getting stuck in the Factory Replicator
Fixed farm UI
Optimized object spawning
Optimized group spawning
Tweaked nuke effect so that frame rate doesn’t drop
Tweaked the amount of rain
Tweaked the blurring underwater
Tweaked multiple story scenes
Added not being able to fast travel when on vehicle
Added mission failed UI prompt
Added followers helping player cut tree (when equipped with tree cutting equipment)
Added enemy missiles attacking multiple targets
Added torpedo effects
Added the Stay command for NPCs
Added colony self-sufficiency in multiplayer
Added some cave animals
Added middle mouse button for scrolling text
Added outline to UI numbering
Added launch facility location in the desert in story
Updated to Unity 5.24 fixing a bunch of physics bugs