Planet Explorers alpha 0.83 has been released on Steam. We’ll release the stand alone versions next week once we know for sure the builds are pretty stable.
Continent generation in adventure
River generation in adventure
Lakes generation in adventure
Biome borders in adventure no longer a straight line
NPC houses are now models for smoother experience
Added F1 and F2 for camera modes (with tweaks)
Redid parts of the storyline from a0.82, more streamlined
Much easier to place monorail parts
Able to edit a monorail line after completion
Changed the way multiplayer loads, no more waiting forever for everything to load
Changed multiplayer auto saving to 30 minutes
Added multiple new Puja/Paja types
Falling AI will now play effect when hitting the ground
NPCs in adventure mode will come after people for hitting them or other players in towns (in PVP)
Fixed multiple bugs from multiplayer
Added glowing flora at night in the forest
Added 5 new animal species in the rainforest biome
Toughened the robot bosses in multiplayer
Added new animal animations
Added portable water pump
Added in procedural map caching as an option
Colony shielding will now drive away animals or deduct health when upgraded
If we run into problems with a0.83, we’ll be pushing smaller patches right away. Our next big build should be a0.85, sometimes in September.
Sorry for the delay, but here are the stand alone versions of a0.82. Also included are 3 save locations.
Save 1 (before meeting Ataro)
Save 2 (before the desert)
Save 3 (at the end of a0.72 missions)
We’re currently working hard on a0.83, which should be out before the end of the month.
A0.82 has just been released on Steam, here’s the changelist:
Fast travel no longer takes up time
Fixed unclickable host button for some players
Fixed hands not holding on to sword weapons
Fixed turrets fighting NPCs and followers
Fixed scrolling items offscreen when picking up items from bodies
UI locations in game are now saved
Fixed colony attack timing error
Added full body animation for aliens
Changed where players spawn in Survival, no more camping
Changed multiplayer NPC shop currency initialization
Fixed Build mode item decrease bug
Able to harvest planted crops by pressing “e”
Fixed the way items are organized in the replicator
Fixed physics movement for player on small inclines, no more sliding
Increased body decay time to 90 seconds
We might release an additional build next week that mostly focuses on server stability. We’ll see though, it might end up getting merged into the a0.83 build that’s coming at the end of July.
Saves will come before the weekend. Sorry for the long wait for the standalones, they’re so big now (4GB) that we have to make sure that everything’s working mostly correct before we upload them.
We just uploaded our a0.81 build to Steam. This one is mostly a bug fixing build. We’ll wait until Monday to see if there are any more major bugs, if there aren’t, we’ll release a few save files to help people who want to progress directly from a0.75′s storyline. If there are, we’ll release a a0.82.
The one major change in this build is that in Story mode, the player will no longer start with all minerals available for scan in the mineral scanner, you’ll need to get the app updates from other colonists (start with Chen). If you’re playing on a 0.8 save, just go buy the upgrades from Chen, Lao, and Hitomi.
Fixed getting water in multiplayer
Fixed colony attacks spawning too much and too frequent
Fixed NPCs sometimes disappearing
Fixed not being able to plant on flat ground
Fixed NPC sometimes not working on farm
Fixed NPCs using too much food
Fixed power plants using too much coal
Made UI for used and abandoned colony parts
Fixed animals running to fast
Fixed unspecified items in multiplayer
Fixed items/meat counting wrong from a vender
Added tier upgrades to mineral scanner
Fixed sleeping draining stamina
Fixed dark voxel chuncks appearing in midair in multiplayer
Fixed player losing items after fast travel or loading
Fixed icon marks on NPCs’ heads not corresponding with missions
Fixed multiple signal towers appearing in one alien camp
Fixed cutting trees once and watching them disappear in multiplayer desert biome
Fixed mining not updating the inventory in multiplayer
Able to see alien camps and NPC towns on large map from the start as an option
Disabled joystick support so no more camera pointing at the sky problem
Fixed NPC followers not helping the player fight
Fixed water gather animation
Fixed Workshop uploading error
Fixed NPC disappearing body in adventure mode
Upped the speed of cutting trees in multiplayer
Fixed not having pitcher in multiplayer
Fixed mission names turning into numbers in multiplayer
Allow for scrolling with middle mouse button in the replication menu
Able to move the Workshop window ui for smaller resolution monitors
Also, Planet Explorers will be going for $20 during the Steam Summer Sale.
First, I do want to apologize for the lack of updates for the last few weeks, we’ve been busy. Just know that if we’re not talking here, we’re probably working really hard on the game. We just released a0.8 )on Steam, so grab it while it’s hot! The stand along versions should be released on Monday (depends on how many bugs players find this weekend).
Here’s the changelist:
Adventure map now has LOD option, can extend out to 512m
Workshop UI interface in (upload when in a multiplayer game)
Server caching ISOs in, as a backup to Workshop (if things on there get deleted)
Multiplayer lobby UI and functions changed
New multiplayer server creation UI
New character selection option for multiplayer (able to delete)
Survival mode in multiplayer in (free for all)
When a player die, things will be dropped on a random basis
Tweaked formulas so that key items can be made in any biome
Alien camps in multiplayer/adventure
Randomized boss points in adventure mode
Towns and NPCs now exist in every multiplayer play mode
Animal herds in multiplayer
Only one monster beacon can be pulled out on a server at a time
Added in some missions to Adventure mode
Added in NPC who can store your items
“Wet” in multiplayer will give you oceans and islands
No more general shop interface in multiplayer, will need to buy/sell for NPCs
NPCs have limited amount of cash
Resources can no longer be sold for meat in adventure mode
Resource distribution in multiplayer updated
Players can ride other player’s vehicles
Ship ISO and associated parts
Lage airship parts
New battery for vehicles
Air and land vehicles will lose energy when in water
More storyline missions for Story mode
More mainline NPCs for Story mode
A bigger area of the map to explore in Story mode
More effects added
More sound effects added
Added animal feces
Updated some animal behavior
Added more fish
Can now assign NPC jobs in colony
Can now recruit mainline NPCs as followers
Can now give mainline NPCs weapons
“Soldier” type NPCs will patrol colony
NPCs will now need to eat
NPCs will take food directly from the colony supplies storage
Redid the replication UI, now with branches and search
Redid the building UI, now with its own quick bar
Buildings in the field can now be saved as an ISO
Extend the treeline LOD in the forests
New terrain changes in Story mode
LOD seams are better hidden
Reprogrammed the main game camera
Camera now have field of view option
Pressing “E” will pick things up now
Distance will decrease a projectiles attack numbers
Added in lock on function for vertical launched missiles
Tweaked camera movement for glider
Colony will come under attack, if not defended, there will be damages
Can now recruit mainline NPCs to colony
Added in more item types
Earth plants now give seeds
Interactive objects will now highlight during mouse over
NPC name displays changed
NPC behavior changed
Player will get up when attacked while in bed
And of course, bug fixes, lots and lots of bug fixes
And new bugs too
We will be releasing an a0.81 next week to fix any bugs found in this build. For the duration from a0.8 to a0.9, we’ll be trying to add these:
More story missions
Rivers in adventure mode
More terrain generation types in adventure mode
Map size definition for adventure mode
Continent generation for adventure map
Sky islands for adventure mode
More animal behavior
The feces face smasher gun
Large replicator in colony
Colony in multiplayer
Our aim for a0.9 is:
AI pathfinding overhaul?
Do not expect a0.9 until probably October, the whole editors thing will take a while. Also, the spam filter for WordPress is terribad, so we have to wade through 40,000 and counting spam posts to get to the real posts. So if you’re trying to post on here and not being able to, we’re trying to solve the problem.
Just a quick update showing off two new features in the upcoming a0.8. We’re still about 2-3 weeks out, depending on how fast we can get all the new features we want into multiplayer.
First, we have multiple players on the same vehicle. We’re working on letting the second player shoot while in a vehicle, not sure if it will make it into this build though.
Next we have boats. The tech is pretty much in place now, we’re just trying to figure out what the limits are and how to go about on the balancing. The boats will come with main gun and vertical launched missile components. Battleship size ships won’t make it into this build.
We’re making good progress on a0.8. Here are a couple of new things you can look forward to. First, players can now select an area in game to save out the voxels as iso files. So if you have this awesome house design that you want to share, now you can. This works the same way as ISOs from the Creation Editor, once you have enough materials, you can drag the house out. You will be able to turn the house when you drag it out.
The next thing I want to show you is the new Replicator setup. We’re now using a new tree system for items, so you can click any item in the tree and be able to go directly to the item’s branch. This should streamline the process and save players the time of looking up and down the list for the exact item needed to replicate.
It took a while for the stand alone version of a0.764, sorry about that. There were several bugs and we’ve been extremely busy. We’ve been upgrading some of the hardware in our studio as well as hiring more people. We’re now at 35 people, adding on a couple of QAs and multiplayer programmers. They will hopefully make our game making process faster and better, especially on the multiplayer side.
From now on, all preorders purchased on this site will also include a Steam key. To make it fair for Steam users, the price will match the Steam price. You can claim the Steam key here, this goes for new and old buyers.
Another thing is we’re going to take out multiplayer for the stand alone build version for now. The reason is that we started using the Steam Workshop for holding player ISO creations with a0.76, the backend is already done, and very stable (well, when Steam’s working). For us to match the Steam cloud system will take a while. So for now, if you want to play multiplayer, use the Steam version. We are also finding that some people are having difficulty connecting to Steam Workshop from certain territories, we’re still investigating the causes for that.
Here’s the stand alone version of a0.764 for PC. We’ll have the Linux version up later.
A0.764 PC Version Direct Link
A0.764 MAC Version Direct Link
Now a bit of a0.8 news. From the looks of it, this build will be available sometime around mid-May. Now, everyone knows that we don’t hit our targets very well, but we will try. This build will be very packed, everything from monorails to boats to block LOD to saving buildings as ISOs to giant alien walls are moving forward toward completion. We’ll start posting screens from assets for that build in the next update.
Hey everyone, you’ll note that we had the a0.76 patch out last weekend on Steam…that was a mistake, we actually only wanted to launched that into the Beta version. Ah, can’t do anything about that. Since it was out, we did get to hear what people thought of the bugs and such, so we went ahead and tried to fix some of them with the a0.761 patch. Here’s the changelist:
Alpha 0.761 Changelist
Added laser weapon items in Creation Editor
Added motorcycle items in Creation Editor
Added jet items in Creation Editor
Added new vehicle weapon types in Creation Editor
Forward inertia after character dies in a vehicle
Optimized weapon movement and aiming for vehicles
Added field of view slider for camera
Added another 10 slots for saves
Changed the way items are organized in the NPC store
Added the Ostrov Shark (giant fish)
Added the Caelum Rex (giant bird)
Always day time in Build Mode
No ai enemies in start area of Adventure Mode
Added durability to multiplayer
Added oxygen level to multiplayer
Added stamina to multiplayer
Added animal ai options to versus mode
Changed multiplayer day/night cycle so that night is shorter
Added limitations to naming conventions in multiplayer
Added parsing options in multiplayer lobby for game type, server name, room number, etc.
Started using Steam Workshop for ISO storage in multiplayer
Added ISO download failure prompt
Added map marking
Optimized multiplayer memory use and database use
Optimized procedural terrain and resource location
In Windows and Linux, players can now open the client even when the server is still running
Fixed Layerback mission problems
The climate in Adventure mode is now saved
Fixed the lag when exporting multi-barrel guns in multiplayer
Fixed multiplayer saving objects to wrong location
Fixed female character unable to climb ladders
NPCs on patrol will now stop to have a conversation with player
Fixed some plants crashing the game when gathering them
Fixed colony repair machine causing crashes
Some resources have their limit upped to 9999
We’ve now moved on to a0.8. That build’s contents are going well, I think you’ll really like some of the new things we’re adding. We’re aiming for early May release.
For stand alone users waiting for the Steam key, we’ll have that up and running in the next 2 days. I’ll also post the stand alone version tomorrow.
We just got back from GDC, so first thing first, here are the a0.752 builds:
PC Mediafire Direct Download
MAC Mediafire Direct Download
LINUX Mediafire Direct Download
Next, due to GDC, we were really slow in replying to emails this week. We have a backlog of about 500 emails that we’ll try to get through in a few days. So if you emailed us and didn’t get a reply, please be patient and we’ll get to you. Sorry about that.