Happy Holidays everyone. Here’s the a0.9 build. It’s about a year late, and we are truly sorry for that, but sometimes, a major rewrite is needed (in retrospect, it’s up for debate). For players updating from a0.87, this is pretty much a new game. Everything has been changed over the last year. This build is a bit rushed, so we expect there to be bugs. We’ll straighten these out over the next two weeks. From now on, we’ll be updating directly to the release build instead of the beta. We will be releasing a new demo based on the a0.9 build within the next two weeks as well.
A0.9 Changelist
Fixed turrets not firing at enemies sometimes
Fixed turrets not firing when not hit by an enemy
Fixed jetpack animation
Fixed NPCs not returning after chasing an enemy
Fixed grenade projectile motion
Fixed giant robot enemy weapons projectile motion
Fixed ISOs disappearing after entering model scene
Fixed Paja creation error in the desert
Fixed world map not displaying anything in Adventure Mode
Fixed turrets filling up durability after being picked up
Fixed multiple colony UI bugs
Fixed herbs adding full HP
Fixed NPC spawning twice in camp
Fixed repair machines not using resources
Fixed kicking out NPC from colony and having the NPC disappear
Fixed issue where some scripts can’t be learned
Fixed issue of being able to pick up the ladder while on it
Fixed problems with bird projectiles
Fixed issue with NPCs not stopping for conversation in Adventure Mode
Fixed fertilizer gun projectile
Fixed issue with andhera not being scared of light
Fixed issues with respawning a follower
Fixed issue with NPCs waiting for food at the colony warehouse
Fixed issue with follower’s HP not being full at the start
Fixed issue with not being able to assign NPCs to some colony functions
Fixed multiple coop Story mode bugs
Changed the arrow hit effect
Changed comfort level lowering speed
Changed custom axe orientation
Changed the range of looting for follow player camera mode
Changed grenade throwing animations
Tweaked weapons collision
Tweaked vehicle driving controls
Tweaked animal attack timing
Tweaked shield sizes for colony
Tweaked some story missions for better presentation
Tweaked number of herds spawning
Added animal area attacks hurting over animals nearby
Added Puja camps to Adventure Mode
Added new medicines
Added a new prompt when trying to learn scripts that’s already been learned
Added NPCs putting weapons away when out of ammo
Added random color to NPC hair
Added random color for NPC skin
Added UI element for picking droppings
Added new story missions
Added a new story scene
Added randomized animal sizes
Added the Trade Post for colony in Story Mode
Added diplomacy to Story Mode
Added playable single player custom maps
Added scenario editor to the World Editor
Added ability to plant any object and AI in the World Editor
Added new missions in Adventure Mode