Torrents
PC – http://www.pathea.net/a071pc.torrent
MAC – http://www.pathea.net/a071mac.torrent
LINUX – http://www.pathea.net/a071linux.torrent
Mediafire direct links pending.
We’ve been working through a lot of bugs during the last couple of weeks since a0.7 came out. There have been a lot of feedback from players during that time regarding a0.7 on our board and through email. Thanks to all who provided them!
This update was suppose to come out last Friday, but a few multiplayer sync bugs really delayed us (by a week!). Here’s the changelist for a0.71:
You cannot kill the first Puja you meet when you meet up with Tariq anymore
Mobile turrets will stay open once they fire at a target
BG music and combat music will have less mixing time, it used to be 10 sec, now it’s 3
BG ambient sounds are in, and the music will play sporadically
Fixed gun sounds
Fixed footstep sounds after an animal dies
Lobby will auto refresh server list after restart
Changed activation to https server so most people will have no problem activating now
Fixed Gerdy pathfinding
Adisa harddrive mission will complete after 1 hour of game time
Plant fiber drops now up
Robot specs upped
Bury the dead mission NPCs are actually dead now, and burying the ash boxes is working
Up Up Up mission will have the 2 injured NPCs follow easily, not in formation
Placing blocks is now much more accurate
Can pull diagonal in the new building system
One unit of resource will allow you to build 8 0.5m blocks
Stamina and health will no longer drop in build mode
Turrets will no longer fall from blocks
Holes will no longer form when fast travelling
Holes will no longer form in blocks when fast traveling in multiplayer
Fixed some item names
Added a few more fish types
Added a few new animal types in desert biome
Added 1 more mobile turret type (Type 03)
Andheras are again scared of the light
Caves are now a lot darker
CPU voxel option in launcher
Render (OpenGL/DX) option in launcher
Cultivation mission now working
Forest fps problem fixed
Inventory opens when trade ui pops up, always
Able to move and rotate templates in Creations Editor
Shows message when collecting water
Added gold in mineral scanner
Repair is now cheaper
Multiplayer map now marks flags
Multiplayer players now marked as dots on map
Multiplayer players now have a team share inventory besides their own
Multiplayer can now place turrets without crashing
Multiplayer now supports different biome plants and textures
Custom swords, shields, and guns can not be exported in Multiplayer
Multiplayer ai now syncs up and won’t idle
Mineral Scanner now in Adventure mode
Mineral layout now more spread out in Adventure mode
Cutting trees in Adventure mode will not take as long
Able to harvest herbs in Adventure
Fixed grass rendering crash bug
Blocks now generate faster
Blocks now show at a 256m distance
Fixed KeyNotFoundException bug
Fixed several colony bugs
Added colony personnel work animations
Added graphics on the big map to show current alpha invisible wall border
The focus of this build was to get the multiplayer modes more consistent and error free. By adding the shared inventory, players can now share anything with other players on the same team. Also, players can now purchase flags from the shop to place on the map so they can fast travel all over the place.
We’re looking forward to the feedback on the multiplayer.
On Monday, we’ll be releasing a new demo made from the a0.71 build for PC, Mac, and Linux. I’ll also talk about a0.75 then.
Mind = Blown
It’s almost perfect now!
Could a admin spare some time to answer a few questions?
what “TerrainTypes” are there for server configuration
what “VegetationTypes” are there
and what “ClimateTypes” are there
as i want to customize my server.
Thanks
It is stated quite clearly in the server setup, Terrain = Grassland, Forest, Desert, Canyon
Vegetation is based on the terrain
climate types = Dry, Temperate, Wet
They just did not work last update…
For 7.1 do you have to start over or can I use my 7.0 save files?
The saves should still work.
This latest version is pretty unplayable for me. In Adventure mode there is a starting village with NPC’s giving missions. Sometimes their animation disappears so you only see their weapons and name tag so you cant interact with them. Venture too far out to camp and try to come back the scenario fails and camp is little Venice suspended over water???? Sometimes you’re lucky and only their furniture disappears out of the houses. Have also major problems loading games whilst in game not to mention failure to start from launcher more often. This version is tens times worse than before. Can’t even play adventure mode this time around!!! Pre-alpha or not I think this is far too unstable to start getting the public to test out at the moment.
Uhmm…that’s what alpha testing is for. And we kinda need your output log/specs if you want us to fix any of that. Anyone else having the problems stated above?
I’ve seen the floating weapons glitch before, it’s generally when someone else gets a “follow” mission from an NPC a fair distance away from another player, then when they finally meet up it’s like it’s not synced properly so doesn’t load correctly.
This happens for a lot of things, including turning items not loading the correct way etc
On my mac 0.71 freezes at 100%
on my windows its giving me the
KeyNotFoundException: the given key was not present in the dictionary Error
so its not working for me at the moment !!
s
We’re looking at the exception problem. For Mac, goto the launcher options and select CPU for voxel calculation.