Beta 0.1 Released on Steam

It has been a long road, but we’ve finally entered beta. What beta means for us is that all the major technical and artistic assets are in game, it does not mean we’re only going to balance and bug fix from now on. There are still much left to do. Some key items on our to do list during the beta:

Ingame aid – something like the Word paperclip, optional but should be very helpful for new players.
Adventure storyline – we’ll be adding in a more mission based system to the adventure mode that ties up all the gameplay elements.
AI tweaks and additions – there are still several species and behaviors to be added, also lots of balancing to do.
Storyline tweaks – adding in more cutscenes and more animation to bring the story to life, also balancing.
Optimization – optimize the game where ever possible.
Balancing gameplay – tweaks on animation, damage, hp, armor, defense, where to buy stuff, etc.
Animation – polishing up animation
Make ISO site – attempt to make an official download site for ISOs.
Bugs – terminate all bugs.
32 bit – Make the game run decent enough on a 32 bit machine.

Our beta will not last long, we should be out of it in 1-2 months. Does beta mean that saves will be protected? For story mode, yes. For adventure, no. If you want to be completely safe as far as saves are concerned, please wait for the final in a bit. Now that we’re in beta, we need all of your help to determine the best balance and find all the bugs. Please give us your feedback on our board or the Steam boards or email us!

For this build, we’ve fixed a ton of things and added a ton more. We’re still working on the ending cg for the story mode, we will add that over the next two weeks. Here’s a non-spoiler screenshot from it.

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Changelist

Fixed animals being indecisive
Fixed 1000 missions issue
Fixed tree respawning upon reload in adventure mode
Fixed left mouse click once to cut a tree in the tutorial
Fixed grappling hook pulling the player underground
Fixed NPC not arriving at the destination on time during Ataro mission
Fixed able to get 3 followers while in colony
Fixed McTalk ship appearing on the ground after it’s taken off
Fixed NPC face image appearing blank after alt-tab
Fixed Confrontation mission, where Peter’s not moving
Fixed NPCs moving off when selling things
Fixed multiplayer movement stuttering
Fixed colony buildings getting damage without seeing enemies
Fixed blindatillo ground shake attack
Fixed not being able to receive a mission in multiplayer custom maps
Fixed colony being destroyed during the final battle causing NPCs to run for 0,0
Fixed player canceling reviving causing a UI issue during the last battle
Fixed follower getting smacked underground
Fixed flying vehicle causing name stuttering
Fixed getting teleported when talking to a NPC in the training center
Fixed random NPC head image issue
Fixed follower inventory issue in multiplayer
Fixed NPCs not being able to use ISO guns
Fixed first bullet of the fertilizer gun not working
Fixed the fertilizer sprayer blocking the view in first person
Fixed dropping a second colony in multiplayer causing a crash
Fixed not being able to place a second marker on the map in multiplayer
Fixed not being able to save very far grass in options
Fixed crash when quiting to main menu from the first mission in the tutorial
Fixed player camera zooming in very fast when hit by bullets
Fixed arrow keys binding
Fixed stairs not auto locking
Fixed a follower’s current command changing after fast traveling
Fixed gathering plants distance and icon not being the same distance in the tutorial
Fixed Puja attacking with axe without a target
Fixed mobile turrets not auto attacking devilwolf groups
Fixed some animals not fading in and out correctly
Fixed various UI bugs
Fixed factory replicator numbers bug
Fixed initial NPC face not displaying in adventure mode
Fixed Puja backing into a wall while trying to get a better shot
Tweaked tutorial level for better instructions
Tweaked the default selection tool when building blocks (now just click, drag, and lift)
Tweaked initial digging animation to be faster
Tweaked NPC aiming to be more accurate
Tweaked glider drop speed
Tweaked adventure mode river render
Tweaked vehicle controls to be more stable and less bouncy
Tweaked missile lockon time (.4 seconds)
Tweaked mineral spawning too low in the ground in adventure mode
Tweaked the grappling hook’s low aim
Tweaked mineral scanner to be able to zoom closer
Tweaked armor and comfort relationship
Tweaked NPC group behavior (no more entire colony chasing after one rabbit)
Tweaked NPC attack behavior (won’t all dodge at the same time)
Tweaked pathfinding for AI to get out of corners
Tweaked animal amounts in forest and rainforest
Tweaked animal amounts in adventure mode
Tweaked adventure mode terrain generation
Tweaked animal collision so that it’s harder to push them above player head
Tweaked the timing for double tap when dodging
Tweaked story mode rivers
Tweaked when the player gets a fever
Tweaked comfort and stamina relations, most actions will now use stamina, low comfort will cause stamina to regenerate slowly
Tweaked stamina and weapon relations, higher stamina will let the weapon swing faster, include ISO weapons (we’ll add swing speed and damage relationship later)
Tweaked some UI icons
Tweaked how far mobile turrets can be placed
Tweaked grass types and placement
Optimized tree generation
Completed the story mode coop mode, should be able to play all the way to the end of the story
Deleted some legacy items now useless in gameplay
Added new logo to the main menu
Added new intro theme
Added damage to vehicle from running into objects or terrain at high speeds
Added dual wield swords (actual two hands this time)
Added storage box seller in story mode (Anjum)
Added vehicle auto cruise (middle mouse button)
Added custom map co-op (bugs included)
Added AI attacking building blocks
Added an animal wiki (talk to Agnes), still working on the texts
Added more voiceovers
Added new NPCs
Added new story locations in story mode
Added being able to see NPCs on the large map within a certain ranch after Rol’s mission
Added more animal sounds
Added UI icons
Added laser turret script to story mode
Added comfort to the main UI
Added new NPC animations
Added several side missions
Added many new story terrain features
Added 3 new ores (titanium, lithium, diamonds)
Added new mineral deposits in story mode
Added new minerals to scanner
Added new cave systems in story mode
Added storyline messages UI
Added Paja/Puja airships
Added Paja/Puja airdrop troops
Added Paja/Puja ground to air cannons
Added roads between towns in adventure mode
Added random attacks on colony in story mode
Added random animal attacks on towns and colony in single player adventure mode
Added random Puja/Paja attacks on towns and colony in single player adventure mode
Added new adventure biomes
Added new specific biome color scheme for adventure mode
Added background music to adventure mode
Added credits (Kickstarter backers will go up next build)
Added colony NPC behavior schedule
Added fusion plant
Added falloff for range weapon damage
Added ability to pull players back into the dungeon if he/she somehow falls out