Alpha 0.7 Update: ELMIN Scanner

We wanted to show you guys the planting system this week, but it’s not completely ready yet so we’ll hold off on that for now. The Electronic Mineralogical Scanner is ready to be shown though, so here it is. The UI will change to something more futuristic, but the general idea will be the same. This will actually scan in real time the amount of minerals in the area of the player (which isn’t marked yet). The final version will also feature a real time terrain overlay so you can get your bearings better. As you might note, it just looks like 2 spheres of particles…well, the secret is out, all mineral layouts in the current a0.62 build are actually spheres. This will be changed in a0.7.

MetalScan1

Next, in the Creations Editor, it’s possible to use alpha cutoff for your own textures. So you can get results like this:

Alpha cutoff

Finally, we’ll talk a bit about NPCs. Remember a time when followers can do things for you like go gather wood or mine minerals? We took that out in a0.6 because we completely rewrote the NPC code, but we’re now adding that perk back in. Companion NPCs (now up to 4) will follow you in formation, kind of like in Dragon Age. They will also display eat, sleep, work, converse, and guard behaviors while in camp. There will be at least 3 new mainline NPCs introduced in a0.7, with 3 more probable ones.

npc converse

Anyway, that’s all for this time. Next time, we might start to show off some of the new environments and plants from the canyon and desert regions. We’ve been reworking/making new forest plants as well as terrain textures and voxel models, and it’s starting to shape up nicely.

20 thoughts on “Alpha 0.7 Update: ELMIN Scanner

  1. Thats Awesome. Cant wait for the new biomes. Of all the games im following right now, PE is the one showing more progress. Keep the good work Guys!

  2. I propose renaming the mineral scanner to ELVIS or ELectronic VISualiser. =)

    ELVIS could later gain more functions like finding caves.

    • I Agree and ELVIS also look like more futuristic!
      and it is true it could word as Geological scanner,
      MAP, Caves, mineral resources… radar… this kind of stuff

  3. Can you make silver like a grey instead of a white so we can see it better 😀 But so far it looks great.

  4. sweet cant wait im excited i cant wait for this new update good work guys thanks for keeping us informed:)

  5. I’m looking forward to this game very much. It looks amazing and innovative. Probably the game I’ve been the most exited about in quite some time. Keep up the good work, guys!!!!

  6. One of the things I love about your team, other than making this awesome game, is that you are good at keeping us up to date on your progress. Seems like a lot of other games in-the-making go quiet and everyone just forgets about it. On the other hand, I don’t want you to reveal everything you are doing with the game so we get a nice surprise later, but the amount of news you provide seems just right. Thank you for making this game and thank you for keeping us informed on it’s progress. Keep up the good work!

  7. Quite a few of us would really appreciate some more updated material on the wiki. Especially as far as the crafting system goes. EX: I was attempting to find two things; 1. The optimal sword shape to achieve the most damage. I read the wiki’s explanation (size/thinness calculation) and still do not fully understand how it calculates damage, as I messed around for quite some time to try and find the best shape and could not. The other one is the shields; I could not figure out the optimal shield shape to acquire the most defense. Little things like these on the wiki would be nice to help us out. Just more information in general on the wiki would be great as I actually do use it. Keep up the great work!

    • We’ll try to update it when we have more time, right now all of our time’s spent on getting a0.7 ready.

  8. By far this game is the most impressive Alpha I have ever seen, and I’ve been testing games for companies since 2002! I am curious however, if in this newer patch if multi-player content will have caught-up any to the single-player experience.
    No rush obviously, but there is just soo much potential here, it’s staggering.

    • No, multiplayer is still behind single player, once we’re starting to get more feature complete, more programmers will work on adventure and multiplayer. Right now we have 3 full time on these.

  9. Just to tell you that the game is awesome even thought it’s still in Alpha ;P I’d like to ask you when do you think the Alpha 0.7 will be out?

  10. Can’t wait to play the new alpha later this month. A few questions: Will there be better performance? Will there be more performance and quality settings to adjust in options? Will there be a borderless window option?

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