A0.8 Changelist

First, I do want to apologize for the lack of updates for the last few weeks, we’ve been busy. Just know that if we’re not talking here, we’re probably working really hard on the game. We just released a0.8 )on Steam, so grab it while it’s hot! The stand along versions should be released on Monday (depends on how many bugs players find this weekend).

Ship_fire

Ship_fire 2

Here’s the changelist:

Adventure map now has LOD option, can extend out to 512m
Workshop UI interface in (upload when in a multiplayer game)
Server caching ISOs in, as a backup to Workshop (if things on there get deleted)
Multiplayer lobby UI and functions changed
New multiplayer server creation UI
New character selection option for multiplayer (able to delete)
Survival mode in multiplayer in (free for all)
When a player die, things will be dropped on a random basis
Tweaked formulas so that key items can be made in any biome
Alien camps in multiplayer/adventure
Randomized boss points in adventure mode
Towns and NPCs now exist in every multiplayer play mode
Animal herds in multiplayer
Only one monster beacon can be pulled out on a server at a time
Added in some missions to Adventure mode
Added in NPC who can store your items
“Wet” in multiplayer will give you oceans and islands
No more general shop interface in multiplayer, will need to buy/sell for NPCs
NPCs have limited amount of cash
Resources can no longer be sold for meat in adventure mode
Resource distribution in multiplayer updated
Players can ride other player’s vehicles
Ship ISO and associated parts
Lage airship parts
New battery for vehicles
Air and land vehicles will lose energy when in water
More storyline missions for Story mode
More mainline NPCs for Story mode
A bigger area of the map to explore in Story mode
More effects added
More sound effects added
Added monorail
Added animal feces
Updated some animal behavior
Added more fish
Can now assign NPC jobs in colony
Can now recruit mainline NPCs as followers
Can now give mainline NPCs weapons
“Soldier” type NPCs will patrol colony
NPCs will now need to eat
NPCs will take food directly from the colony supplies storage
Redid the replication UI, now with branches and search
Redid the building UI, now with its own quick bar
Buildings in the field can now be saved as an ISO
Extend the treeline LOD in the forests
New terrain changes in Story mode
LOD seams are better hidden
Reprogrammed the main game camera
Camera now have field of view option
Pressing “E” will pick things up now
Distance will decrease a projectiles attack numbers
Added in lock on function for vertical launched missiles
Tweaked camera movement for glider
Colony will come under attack, if not defended, there will be damages
Can now recruit mainline NPCs to colony
Added in more item types
Earth plants now give seeds
Interactive objects will now highlight during mouse over
NPC name displays changed
NPC behavior changed
Player will get up when attacked while in bed
And of course, bug fixes, lots and lots of bug fixes
And new bugs too

We will be releasing an a0.81 next week to fix any bugs found in this build. For the duration from a0.8 to a0.9, we’ll be trying to add these:

Building LOD
More story missions
Rivers in adventure mode
More terrain generation types in adventure mode
Map size definition for adventure mode
Continent generation for adventure map
Sailboat
Sky islands for adventure mode
More animal behavior
The feces face smasher gun
Fishing
Large replicator in colony
Colony in multiplayer

Our aim for a0.9 is:

Story editor
Terrain editor
World editor
AI pathfinding overhaul?
UI overhaul?

Do not expect a0.9 until probably October, the whole editors thing will take a while. Also, the spam filter for WordPress is terribad, so we have to wade through 40,000 and counting spam posts to get to the real posts. So if you’re trying to post on here and not being able to, we’re trying to solve the problem.