There were too many bugs with last week’s build, by the time we fixed most of the bugs it was Wednesday, so we went ahead and merged it with this week’s build. For the next week, we’re focusing on fixing/adding digging, building (trying to simplify some of the operations), VTOL, forest AI, colony trading post, and UI.
We’ve also started work on Coop Story Mode, which is pretty much one of the most wanted from players. This will take about 2 months (or sooner). We’re also working on using FMOD for all the sound effects, this will take much longer, but from some tests, this will be very good for our game.
Changelog
Fixed Puja attack error
Fixed position of player when in vehicle
Fixed and changed the area of digging
Fixed issue of superspeed when jumping with a jetpack
Fixed issue of climbing animation when reaching the top
Fixed issue where some story NPCs don’t appear
Fixed issue where some ISOs don’t show an UI when clicked
Fixed issue where custom items cannot be picked up
Fixed issue where items get lost when moving from the Colony storage to personal items
Fixed several colony UI bugs
Fixed issue of not being able to talk with NPCs after loading
Changed the distance of scavenging animal bodies
Fixed repair machine and solar charger errors
Fixed issue where a game can be loaded from a blank save
Fixed issue with follower UI
Fixed issue with Adventure Mode shops and currency
Fixed error with pressing B
Fixed issue where loading can get stuck on 100%
Fixed the rotation of the shield handle in the Creation System
Fixed issue where the player pauses for a moment after the turning animation
Changed the attack animation of the player
Changed some calculations to allow the hit rate for the player to be higher
Fixed issue where the muzzle effect is away from the gun when moving
Changed the collision layer of some small animals to allow a greater hit rate
Fixed issue of player movement anomalies after changes to the host server
Fixed issue with fast travel in multiplayer
Fixed issue with server data packets
Fixed issue with random NPC shapes in multiplayer
Got rid of auto reviving after reloading a save where the player’s dead
Fixed issue with turrets not receiving damage
Fixed issue with NPC following the player
Fixed issue with Workshop UI not working correctly
Changed UI location of followers
Fixed sleep UI, can now select length of sleep
Fixed issue with deducting monorail parts in Build Mode
Fixed issue with laser turret energy turning to zero when picked up
Fixed issue with random NPC auto revive time
Fixed issue with guns not having bullets when equipped
Fixed issue of player still able to use items after death
Fixed issue of player falling through the map in multiplayer
Fixed issue with large map in multiplayer
Added turret disappearing after total damage
Optimized Replicator UI, much faster now
Optimized UI display speed
Added mouse button display when mousing over pickable items
Added player draining oxygen in water (still needs UI display)
Added player damage from falling
Added player gaining hp at rest
Added more types of fish
Added long range attacks for Puja aliens
Optimized how aliens are created
Optimized how animals are created
Changed the physics system for vehicles, easier to control
Added NPC shop logos
Added staggered items in shops, players can now buy multiple items at once
Random NPC now have more than just one look
Colony buildings can now come under attack in single player
Colony NPCs can now be selected as followers
Added sound and visual effect to learning a script
Added help windows to Gerdy’s talk at the start of the game
Added new buildings to the Martian Colony in Story Mode
Added energy shield blocking projectiles