It took a while for the stand alone version of a0.764, sorry about that. There were several bugs and we’ve been extremely busy. We’ve been upgrading some of the hardware in our studio as well as hiring more people. We’re now at 35 people, adding on a couple of QAs and multiplayer programmers. They will hopefully make our game making process faster and better, especially on the multiplayer side.
From now on, all preorders purchased on this site will also include a Steam key. To make it fair for Steam users, the price will match the Steam price. You can claim the Steam key here, this goes for new and old buyers.
Another thing is we’re going to take out multiplayer for the stand alone build version for now. The reason is that we started using the Steam Workshop for holding player ISO creations with a0.76, the backend is already done, and very stable (well, when Steam’s working). For us to match the Steam cloud system will take a while. So for now, if you want to play multiplayer, use the Steam version. We are also finding that some people are having difficulty connecting to Steam Workshop from certain territories, we’re still investigating the causes for that.
Here’s the stand alone version of a0.764 for PC. We’ll have the Linux version up later.
A0.764 PC Version Direct Link
A0.764 MAC Version Direct Link
Now a bit of a0.8 news. From the looks of it, this build will be available sometime around mid-May. Now, everyone knows that we don’t hit our targets very well, but we will try. This build will be very packed, everything from monorails to boats to block LOD to saving buildings as ISOs to giant alien walls are moving forward toward completion. We’ll start posting screens from assets for that build in the next update.