A0.941 Released on Steam

A quick patch to fix some minor issues.

Changelist

Fixed not being able to talk with NPCs after loading a save
Fixed vehicle recharge speed in colony
Fixed animals being pushed up into the air a lot
Fixed birds bouncing up and down in the air sometimes
Fixed giraffe animation bug
Fixed falling to the ground after swimming to about 50 meters in height
Fixed NPC getting twisted by IK when holding a gun or bow
Tweaked the time for loot to disappear
Tweaked NPC gun attack distance
Tweaked adventure mode terrain so that more mountains and hills appear
Added some colony prompts

A0.94 Released on Steam

In this build, we focused on AI attack behavior and the new and Adventure mode terrain rendering (work in progress, some places are sorta flat). We also made it possible for executing custom stories ingame, so now players can make story based custom maps. This is still the basic version with bugs, so we look forward to players giving us feedback regarding the editor and its execution. We also started our optimization of the garbage collection problem, there’s some minor optimization with terrain rendering, that should make the stuttering happen farther apart. We’ve found that most of the stuttering happen while Unity is clearing terrain memory, so we’ll be optimizing that from now on. We hope to see improvement by the next build in early April. We ran through and fixed most of the storyline bugs, players should be able to go all the way to the Negotiations mission now. Starting with the next build, we’ll be adding a lot animation and missions to the storyline. We’ll try to be story complete by a0.96.

Changelist

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Fixed SSAO affecting the digging box height position
Fixed not being able to open recharger UI in multiplayer
Fixed not being able to get on motorcycle
Fixed issue with having the main player being near for a tower defense mission to spawn monsters
Fixed alien attack mission auto completing when the player gets to far
Fixed missiles causing the camera to truck closer
Fixed player and NPC having different relationship with Pajans
Fixed object placement
Fixed crystal cave camera bug
Fixed calling home mission not saving materials
Fixed vehicle weapons not hurting animals
Fixed adventure towns npc spawning bug (causing more empty towns than usual)
Fixed NPC standing too close together
Fixed skill tree not equipping mining equipment
Fixed NPC without range weapons still attacking air targets
Fixed personal AI gun not being able to hit moving birds
Fixed refill bullets closing the turrets window
Fixed colony mission pointing to 0,0 point
Fixed main menu music stopping suddenly
Fixed mining script and skill tree conflict
Fixed NPC turning circles while pathfinding
Fixed GRV not going away after a certain story mission
Fixed player holding the npc while in Mars colony bug
Fixed Agnes disappearing from Earth camp
Fixed NPC with no money showing their name twice
Fixed Allen not moving in multiplayer when main player logs off
Fixed multiplayer continue loading when server going offline during load
Fixed 4X4 particle turret not centered
Fixed the male gold armor causing the arm to be transparent
Fixed the greenback rhino bouncing after death
Fixed getting blood sample from NPCs causing them to get kicked out of colony
Fixed followers falling off the monorail
Fixed not being able to dig when in water
Fixed water not under overhang
Fixed swimming with pick axe not having animation
Fixed player able to grab items from colony NPCs
Fixed effects causing stuttering when used for the first time
Fixed random NPC dialogue when giving the turret mission
Fixed water bump not being able to continuously pump water
Fixed fertilizer sprayer animation
Fixed not recording numbers for fire mission
Fixed layerback effect still going after its death
Fixed Gerdy being on the ground after loading her being carried by Allen Carter
Fixed NPCs trying to punch when equipped with a gun
Fixed NPCs still saying hungry and tired when not after a fast travel
Fixed UI not showing the different between the two different fertilizer sprayers
Fixed AI attacking another AI blocking its attack line
Fixed space bar plus hotkey causing problems
Fixed last ammo causing the player to enter the punch animation
Fixed aliens running underwater and shooting
Fixed not being able to continue mission when fast traveling during rescue Gerdy mission
Fixed NPC talk prompt causing player not being able to raise weapon
Fixed rocket launcher Pajan stuck in backing up animation when something’s blocking its path
Fixed Gerdy to Martian colony story logic problem
Tweaked how far plants are able to be planted so plants are easier to harvest
Tweaked AI attack behavior
Tweaked the amount of copper in adventure mode
Optimized terrain rendering
Added prompt for when colony does not have enough materials to upgrade
Added custom turret
Added Pujan NPC images
Added debuff effects to NPC UI
Added a couple of custom maps
Added Story Editor execution (custom stories can now run ingame)
Added new and faster adventure mode terrain
Added selection for turning off shadows for lights
Added new type 02 jetpack
Added followers gaining stamina when the player sleeps
Added NPC returning to base after a vehicle pushes them far
Added tree falling after being cut
Added tree falling effect
Added NPCs getting out of the way when the player walks through them
Added followers helping to pickup things and cutting trees
Added picking up ash box
Added the shockwave gun
Added UI position saving
Added personal AI lower power and HP warning
Added animal foot prints and graves for Ataro mission
Added putting the monorail cart directly onto the track

A0.931 Released on Steam

A small patch. Also a note on the stuttering in game, this is mostly caused by garbage collection (clearing out some of the memory), we haven’t fixed this yet because it’s caused by multiple things, so we’ll have to go through it one by one, but we are aware of the problem.

Changelist

Fixed NPCs not fighting during Pujan attack
Fixed objects not stacking on each other
Fixed Nan dialogue bug with Tariq
Fixed Rol taking a follower spot in multiplayer story coop
Fixed not being able to get the Nan cave mission after cancelling it
Fixed NPC not traveling in story coop
Fixed animation bug of rolling while aiming
Fixed multiplayer tower defense bug in which monster disappear when the main player leaves the game
Fixed NPC BTCheckPosition crash

A0.93 Build Released on Steam

Hey everyone, we’re getting closer and closer to beta. In this build, we mostly fixed a lot of the NPC behavior problems. We also moved the game up to Unity 5.24, which should fix some of the vehicle physics problems. We went about fixing most of the story related bugs, so players should be able to play through what we have right now. We’re trying to wrap up the story before beta. For the next build, which will be around mid-March, we’ll be focusing on AI groups and AI behavior, Adventure mode features, as well as the World Editor along with its story editor.

Due to upgrading to Unity 5.24, we had to repack our assets, so this build is pretty big and might affect some saves (we’re not sure).

Changelist

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Fixed not being able to assign a job to Nan
Fixed NPCs standing too close
Fixed giant robots not shooting missiles
Fixed some NPCs not fighting enemies
Fixed planting time being reset upon fast travel
Fixed missions in adventure mode spawning enemies too close
Fixed NPCs not getting on the monorail
Fixed L1 section camera issues
Fixed ragdoll getting stuck when dying on signal tower
Fixed not being able to repair turrets
Fixed not being able to dig in water
Fixed farm not saving
Fixed arrow numbers not showing up
Fixed NPC not in towns unless reloading in adventure mode
Fixed multiplayer colonies not being able to upgrade
Fixed not being able to plant in multiplayer
Fixed monorail not being able to connect two ends
Fixed NPCs falling into the ground in multiplayer
Fixed multiple AI robot follower bugs
Fixed enemy inconsistency in multiplayer
Fixed not being able to place the repair machine on level 1 colony
Fixed NPC getting stuck in the Factory Replicator
Fixed farm UI
Optimized object spawning
Optimized group spawning
Tweaked nuke effect so that frame rate doesn’t drop
Tweaked the amount of rain
Tweaked the blurring underwater
Tweaked multiple story scenes
Added not being able to fast travel when on vehicle
Added mission failed UI prompt
Added followers helping player cut tree (when equipped with tree cutting equipment)
Added enemy missiles attacking multiple targets
Added torpedo effects
Added the Stay command for NPCs
Added colony self-sufficiency in multiplayer
Added some cave animals
Added middle mouse button for scrolling text
Added outline to UI numbering
Added launch facility location in the desert in story
Updated to Unity 5.24 fixing a bunch of physics bugs

A0.921 Build Released on Steam

A quick hotfix patch. Also a reminder that the World Editor is working pretty well now and that there’s actually a custom map that you can try out when you press Custom in the main menu.

Changelist

Fixed Adventure mode NPC store UI
Fixed follower death being permanent when logging off right after in multiplayer
Fixed Training Facility not working correctly
Fixed NPCs not being in towns in Adventure
Fixed custom weapons hitting the player when in vehicle
Fixed not being able to aim weapons on vehicle
Fixed trees respawning in multiplayer after already being cut

A0.92 Build Released on Steam

Hey everyone, a new build’s here. This build was mostly used to fix story problems. The storyline now hopefully goes to where we actually have it. The next build will be released by the end of Feb or early March and will have a fairly complete World Editor, new Adventure mode terrain, new animals, and new story additions.

Changelist

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Fixed scuba mask using oxygen on the ground
Fixed group AI disappearing when the server creator logs off in multiplayer
Fixed cylinder blocks
Fixed flying robot bosses not landing
Fixed NPC able to do work in bed
Fixed infinite tree cutting bug
Fixed Nan teleporting to the top of the Andhera cave
Fixed bugs with Firebear mission
Fixed HP bar being too big when close
Fixed NPC falling into the ground in multiplayer
Fixed L1 section crash bug
Fixed Collection Facility not saving
Fixed adventure mode missions and rewards not matching
Fixed Rol not fighting
Fixed save crashes
Fixed planting crops and not getting harvests
Fixed eyes problems for mainline male NPCs
Fixed fishbones not disappearing in the Big Fish mission
Fixed Adisa showing up in the Martian camp
Fixed Gerdy disappearing
Fixed digging causing the player to get stuck
Fixed hiding parts in the Creation Editor not working
Fixed Mariturtles getting pushed off the ground when walking
Fixed problem with NPC Ben being killed off
Fixed block out of range bug
Fixed NPC turn animation
Fixed NPC conversation animation sliding
Fixed Gerdy sitting on ground when getting up
Tweaked skill tree
Added font check box in options for fixing blurry font (check only if you have blurry font!)
Added custom robot ingame
Added NPC moving aside
Added sitting in chair (press e)
Added robot fish AI boss (without attack behavior)
Added NPC in-camp actions
Added new skills to flying robot bosses
Added debuff effects
Added colony self sufficiency in single player

A0.913 Build Released on Steam

Another small patch.

Changelist

Fixed Bury the Dead mission
Fixed follower death icon on big map
Fixed action_throw crash bug
Fixed colony UI crash bug
Fixed birds flying too high
Fixed NPCs with exclamation marks on their heads in multplayer
Added sounds to 4 turrets
Added a greenback to the Carter Camp defense mission
Tweaked some random NPC dialogue

A0.912 Released on Steam

Another quick patch. I should note that in the colony, if you install a medical facility, it’ll not use any medicine to heal the colonists, thus solving a pretty large balancing issue for now.

Changelist

Fixed animals chasing to max chase range and stop responding to attacks
Fixed Chinese font problems
Fixed animal top speed limitation bug
Fixed animals not responding to vehicle fire
Fixed Linux not displaying animals
Fixed some Puja attacks not doing damage
Fixed overhead icons and letters getting too big when close to the camera
Fixed Chen’s sleeping position
Tweaked energy shield level and recovery speed
Added cutscene to the Andhera cave mission to get everyone out of the cave
Added colony NPCs can recover slowly from diseases by resting in a bed
Added colony NPCs can regain comfort level when resting in a bed
Added colony NPC disease UI

A0.911 Released on Steam

A quick patch to a0.91. We fixed the known crash bugs so far and some of the balance bugs. If there are more crash bugs, we’ll probably release another patch soon, if not, we’ll be releasing the next build as planned around the end of the month or early next.

Changelist

Fixed server mismatch bug in multiplayer
Fixed the release follower crash bug
Fixed a follower crash bug
Fixed being stuck on the Tariq mission
Fixed not being able to change body shapes with male characters in the character creator
Fixed NPCs not being able to float up in the Big Fish mission
Fixed adventure mode town LOD problem
Fixed animals freezing after attacking
Fixed price display problem in multiplayer
Fixed ISO axe numbers problem
Fixed font problem (hopefully for everyone this time)
Tweaked NPC stamina and hunger decrease rate
Tweaked colony medical facility cure speed (5 sec instead of 20 min)
Added select all option in the scanner
Added knock backs to small AI

A0.91 Released on Steam

We spend the last three weeks fixing multiple bugs in the a0.9 version. This version is a lot more stable and smoother than the previous version. We’ll have another build out around the end of the month or early Feb. For that build, we’re aiming for more missions and ai features such as group behavior. We are reading the boards here and at our site, so if you have any bugs, please do send them in. That really helps us in a big way!

A0.91 Changelist

Fixed NPCs not eating in colony when sick
Fixed unable to equip ISO gun
Fixed death crash multiplayer bug
Fixed death movement when pressing cancel multiplayer bug
Fixed NPC changing to farmer and stopping work
Fixed NPC death save bug
Fixed random controller conflict
Fixed blurry font
Read more...

Fixed NPCs going to work and not picking up anything
Fixed Big Fish mission
Fixed signal flare bug
Fixed Gerdy getting up to fight
Fixed NPCs falling to the ground below when loading the desert tower
Fixed Rol story buy after dam mission
Fixed birds seeing underground
Fixed projectiles missing when fired from up close
Fixed NPCs not drowning in water
Fixed server stuck on 100% loading
Fixed Mac unable to create server
Fixed NPC animation blending problems
Fixed random NPCs not fighting
Fixed NPC bug-eye and open mouth
Fixed falling through the ground when fast travelling
Fixed birds diving underground
Fixed aliens hurting their own tower
Fixed flying robot energy blade attack
Fixed follower head UI bug
Fixed cutting wood and getting way too much
Fixed shovels not being able to dig aluminum
Fixed passive animals not attacking vehicles after being attacked
Fixed issue with voxel building incline controls
Fixed issue with Allen Carter standing on Gerdy
Fixed Allen Carter not running away from hare
Fixed animals in groups not running
Fixed cutting tree animation timing
Fixed monkeys through projectiles
Fixed giraffe projectile direction
Fixed turrets shooting at animals behind terrain
Fixed Adisa running off right away after a story conversation
Fixed several story dialogue problems
Fixed animals turning bug
Fixed clicking small map not going to world map
Fixed tooltips not displaying percentages for debuffs
Fixed NPCs getting stuck coming out of the Andhera cave
Fixed arrow effect
Fixed animals not giving up the chase
Fixed NPCs going to the top of the desert tower
Fixed Puja weapon changing animation bugs
Fixed AI not continue to fight during a battle
Changed tree collision boxes
Changed some hotkeys to locked
Changed voxel terrain building so that grass gets deleted
Changed mainline story mission exclamation marks to purple
Changed Puja visual and hearing detection distance
Changed friend icon in world map in multiplayer
Optimized Puja animations
Optimized Puja pathfinding
Optimized some of the stuttering problems
Tweaked emanation tower collision
Tweaked the amount of AI appearing in coop mode
Tweaked alien tower HP
Tweaked Blindatillo mission
Tweaked Puja gun accuracy
Tweaked comfort level decrease rate
Tweaked disease rate
Tweaked car controls
Tweaked motorcycle controls
Tweaked turn and sheath weapon timing
Tweaked firebear mission
Increased plant picking area
Added effects for taking medicine
Added animal creation area to World Editor
Added hotkey “z” for running and walking
Added partial damage to animals (shells are hard)
Added animal action for chasing into water
Added camera pan to calcite mission
Added animals pouncing
Added campfire
Added NPC sleeping and eating in camp
Added bird stopping action
Added no death in Build Mode
Added follower eating food and taking medicine
Added sword trail
Added repair machine in multiplayer
Added solar recharger in multiplayer
Added Puja medic
Added torpedo effect
Added Puja injury
Added new Puja animations
Added new NPC animations
Added new music to swamp and desert
Added robots being able to push down trees
Added ability for followers to generate comfort levels while the player sleeps