(CLOSED) ISO Design Contest

ISO contest is now officially closed. Thanks very much for participating in. We’ll look into it and publish the result soon. 🙂

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As you may know, we are about to launch the final in the next month. And for the final version of our game, we are gonna need a bunch of ISOs as defaulted templates in the creation system. And we need your imagination to create some simple but nice items for us.

Equipment: Sword, Shield, Gun, Bow, Axe
Carrier: Small Vehicle, Large Vehicle, Helicopter, Battleship, Boat
Object: tiny (fine, rough), small (fine, rough), large (fine, rough)
Armor: head, body, arm and leg, hand and foot, decoration
Robot (fine, rough)
AI Turret

Please choose one of above type to create. If you prefer to make an object, or a robot, please do create both fine and rough ones (the fine and the rough will not require exact the same, but should look similar).

Rewards:
1. If your work has been chosen, you will get a steam key as reward. If you provided us multiple ISOs, and more than one of your pieces got chosen, then you will get more than one steam key (one steam key for one ISO).
2. The author will be also named in the credit list.

Requirements:
1. Please keep the item as simple as possible.
2. For the equipment that are made of the same materials, please keep their attack level and the defense level consistence.
3. Please do not place weapons on the carrier.
4. Please do not use customized materials or textures.
5. ISO shall not contain illegal content.
6. Please do not copy other people’s design or the existing design.
7. You can add description or your signature in the ISO.

Deadline: August 31th.

Please leave us the download link of your ISO(s) on our board or email us at admin@pathea.net.

Good luck!

Beta 0.3 Released on Steam

An update that mostly patches up story bugs.

Fixed fish swimming above water
Fixed mainline NPC not returning to give missions when being sent out as workers
Fixed character creator using a lot of memory
Fixed falling through the ground sometimes when fast travelling in adventure
Fixed talk icon not showing up for Allen Carter
Fixed replicator being able to replicate the number selected when a replication process is already going
Fixed replicator giving twice the amount of resources when pressing cancel during replication process
Fixed being able to delete the colony during an attack
Fixed build selection boxes affecting the camera
Fixed NPC chasing after birds without a usable weapon
Fixed Todd and Chen mission problem
Fixed colony mainline NPC waiting for a mission not being able to be assigned to a dweller
Fixed being able to pick up the campfire in Wiles’ camp infinitely and gaining charcoal in the process
Fixed no aid troops during a later battle
Fixed not being able to pick up ash boxes of some characters
Fixed colony attack animals sleeping when it’s night
Fixed the smoke not disappearing for the crashed lifeboat at the start
Fixed Rol sometimes following a player that just logged on into a coop story game
Fixed alien camp spawning too many aliens
Fixed NPCs not transferring enemy targets to other NPCs in a colony
Fixed gathering plants not precise in the tutorial
Fixed ISO weapon collision box inconsistency
Fixed vehicle bouncing into the air when hitting animal droppings
Fixed GRV mission sending the player to the swamp in one of the ships
Tweaked the monorail speed from 20 meters per second to 40
Tweaked monorail camera near clip
Tweaked NPC behavior so that he/she will prioritize range weapons
Tweaked some swamp animals so that they drop oil
Tweaked the character creation to also play the main menu music
Tweaked shockwave gun strength
Tweaked the way the build quickbar works
Tweaked animal spawn rates to more in story and adventure
Tweaked some animal projectile attacks
Tweaked the amount of birds spawned (less)
Tweaked quickbar number so that it’s always on top (still tweaking)
Optimized pathfinding
Changed launcher logo
Added more tooltips to the Creation Mode
Added anti-air cannons into multiplayer
Added new animation for some NPCs
Added vsync to all none ingame scenes
Added Kickstarter supporter names to the credits (tier $40 plus)

Beta 0.2 Released on Steam

We fixed a lot of issues found in 0.1 in this build. Now with this behind us, the next build will be out around the 22nd. For the next build, we’ll be improving the user experience for the Creations Editor as well as the game overall.

Changelist:

Fixed monster beacons not disappearing sometimes
Fixed reticle not aimed at center in resolutions higher than 1080p
Fixed storage box causing movement and visual issues
Fixed Agnes dayu mission markers
Fixed disconnect from server issue
Fixed first person not able to correctly cut trees
Fixed linux memory issue
Fixed NPCs not being able to pathfind steeper slopes
Fixed NPC with little money showing “NPC_NAME”
Fixed Ataro stating not everyone’s in the colony yet
Fixed controller causing spinning (needs more testing)
Fixed not being able to pick up a torch
Fixed repairs costing too much
Fixed species wiki length and width numbers being switched
Fixed max replication numbers being wrong
Fixed background noises only playing once
Fixed numbers for Dayita turtle shells
Fixed not able to hit the GRV computer
Fixed Ava and Peter not returning to colony after the translations missions
Fixed Agnes getting stuck in the What Lies Beneath mission
Fixed Allen not being able to pick up Gerdy if she’s moved
Fixed colony showing two power plant tabs when one should be a nuclear reactor
Fixed other players not being able to grab items from the round storages players drop when they die
Fixed pressing the replicator construct button without selecting a script causing a crash
Fixed the first adventure mode mission pointing to another town
Fixed stairs not being able to lockon anymore after turning
Fixed not being able to right click on items with the build menu open
Fixed “under attack, can’t sleep”
Fixed headgear being in the wrong slot
Fixed Rol not following when conversation gets out of range
Fixed some skinning issues for armor
Fixed no random animals in linux
Fixed unable to right click items after using NPC shop
Fixed effects sounds not stopping after exiting vehicle
Fixed not being able to get one of Kayla’s missions
Fixed NPCs not firing range weapons at close range sometimes
Fixed being able to click on another character to talk when already talking with a character
Fixed colony being damaged without AI showing up
Fixed multiplayer logon issues
Fixed not being able to kill the marihare in the tutorial
Fixed laser turret tracking issue
Fixed all items being available in custom mode
Fixed NPC not moving after mission complete
Fixed Allen not displaying the talk icon when mouse overing him
Tweaked the distance in which birds follow
Tweaked armor defense numbers (very obvious now)
Tweaked Agnes fish mission to a side mission
Tweaked the building UI to be simpler and added a regular selection option
Tweaked the speed at which a player can get a disease
Tweaked dual swords swing speed
Tweaked raining in caves (if you move the camera fast, it will still rain some, can’t be helped, collision issue)
Tweaked building block defense numbers to much higher
Tweaked adventure mode terrain generation
Tweaked intro music
Tweaked world map
Tweaked NPC cave pathfinding
Optimized terrain generation
Added fertilizer sprayer script to adventure mode
Added the , and . keys for quickbar page toggle
Added followers moving away from digging UI boxes
Added wind sounds to mountain and volcano areas
Added more animal sounds
Added invincibility during cutscenes
Added music for Creations Editor
Added music for alien towns in adventure
Added more voiceovers
Added exclamation marks on the large map
Added doors to the Paja launch center model
Added the grappling hook to all modes
Added town names in adventure mode
Added tool tips to the Creations Editor

Beta 0.1 Released on Steam

It has been a long road, but we’ve finally entered beta. What beta means for us is that all the major technical and artistic assets are in game, it does not mean we’re only going to balance and bug fix from now on. There are still much left to do. Some key items on our to do list during the beta:

Ingame aid – something like the Word paperclip, optional but should be very helpful for new players.
Adventure storyline – we’ll be adding in a more mission based system to the adventure mode that ties up all the gameplay elements.
AI tweaks and additions – there are still several species and behaviors to be added, also lots of balancing to do.
Storyline tweaks – adding in more cutscenes and more animation to bring the story to life, also balancing.
Optimization – optimize the game where ever possible.
Balancing gameplay – tweaks on animation, damage, hp, armor, defense, where to buy stuff, etc.
Animation – polishing up animation
Make ISO site – attempt to make an official download site for ISOs.
Bugs – terminate all bugs.
32 bit – Make the game run decent enough on a 32 bit machine.

Our beta will not last long, we should be out of it in 1-2 months. Does beta mean that saves will be protected? For story mode, yes. For adventure, no. If you want to be completely safe as far as saves are concerned, please wait for the final in a bit. Now that we’re in beta, we need all of your help to determine the best balance and find all the bugs. Please give us your feedback on our board or the Steam boards or email us!

For this build, we’ve fixed a ton of things and added a ton more. We’re still working on the ending cg for the story mode, we will add that over the next two weeks. Here’s a non-spoiler screenshot from it.

1

Changelist

Fixed animals being indecisive
Fixed 1000 missions issue
Fixed tree respawning upon reload in adventure mode
Fixed left mouse click once to cut a tree in the tutorial
Fixed grappling hook pulling the player underground
Fixed NPC not arriving at the destination on time during Ataro mission
Fixed able to get 3 followers while in colony
Fixed McTalk ship appearing on the ground after it’s taken off
Fixed NPC face image appearing blank after alt-tab
Fixed Confrontation mission, where Peter’s not moving
Fixed NPCs moving off when selling things
Fixed multiplayer movement stuttering
Fixed colony buildings getting damage without seeing enemies
Fixed blindatillo ground shake attack
Fixed not being able to receive a mission in multiplayer custom maps
Fixed colony being destroyed during the final battle causing NPCs to run for 0,0
Fixed player canceling reviving causing a UI issue during the last battle
Fixed follower getting smacked underground
Fixed flying vehicle causing name stuttering
Fixed getting teleported when talking to a NPC in the training center
Fixed random NPC head image issue
Fixed follower inventory issue in multiplayer
Fixed NPCs not being able to use ISO guns
Fixed first bullet of the fertilizer gun not working
Fixed the fertilizer sprayer blocking the view in first person
Fixed dropping a second colony in multiplayer causing a crash
Fixed not being able to place a second marker on the map in multiplayer
Fixed not being able to save very far grass in options
Fixed crash when quiting to main menu from the first mission in the tutorial
Fixed player camera zooming in very fast when hit by bullets
Fixed arrow keys binding
Fixed stairs not auto locking
Fixed a follower’s current command changing after fast traveling
Fixed gathering plants distance and icon not being the same distance in the tutorial
Fixed Puja attacking with axe without a target
Fixed mobile turrets not auto attacking devilwolf groups
Fixed some animals not fading in and out correctly
Fixed various UI bugs
Fixed factory replicator numbers bug
Fixed initial NPC face not displaying in adventure mode
Fixed Puja backing into a wall while trying to get a better shot
Tweaked tutorial level for better instructions
Tweaked the default selection tool when building blocks (now just click, drag, and lift)
Tweaked initial digging animation to be faster
Tweaked NPC aiming to be more accurate
Tweaked glider drop speed
Tweaked adventure mode river render
Tweaked vehicle controls to be more stable and less bouncy
Tweaked missile lockon time (.4 seconds)
Tweaked mineral spawning too low in the ground in adventure mode
Tweaked the grappling hook’s low aim
Tweaked mineral scanner to be able to zoom closer
Tweaked armor and comfort relationship
Tweaked NPC group behavior (no more entire colony chasing after one rabbit)
Tweaked NPC attack behavior (won’t all dodge at the same time)
Tweaked pathfinding for AI to get out of corners
Tweaked animal amounts in forest and rainforest
Tweaked animal amounts in adventure mode
Tweaked adventure mode terrain generation
Tweaked animal collision so that it’s harder to push them above player head
Tweaked the timing for double tap when dodging
Tweaked story mode rivers
Tweaked when the player gets a fever
Tweaked comfort and stamina relations, most actions will now use stamina, low comfort will cause stamina to regenerate slowly
Tweaked stamina and weapon relations, higher stamina will let the weapon swing faster, include ISO weapons (we’ll add swing speed and damage relationship later)
Tweaked some UI icons
Tweaked how far mobile turrets can be placed
Tweaked grass types and placement
Optimized tree generation
Completed the story mode coop mode, should be able to play all the way to the end of the story
Deleted some legacy items now useless in gameplay
Added new logo to the main menu
Added new intro theme
Added damage to vehicle from running into objects or terrain at high speeds
Added dual wield swords (actual two hands this time)
Added storage box seller in story mode (Anjum)
Added vehicle auto cruise (middle mouse button)
Added custom map co-op (bugs included)
Added AI attacking building blocks
Added an animal wiki (talk to Agnes), still working on the texts
Added more voiceovers
Added new NPCs
Added new story locations in story mode
Added being able to see NPCs on the large map within a certain ranch after Rol’s mission
Added more animal sounds
Added UI icons
Added laser turret script to story mode
Added comfort to the main UI
Added new NPC animations
Added several side missions
Added many new story terrain features
Added 3 new ores (titanium, lithium, diamonds)
Added new mineral deposits in story mode
Added new minerals to scanner
Added new cave systems in story mode
Added storyline messages UI
Added Paja/Puja airships
Added Paja/Puja airdrop troops
Added Paja/Puja ground to air cannons
Added roads between towns in adventure mode
Added random attacks on colony in story mode
Added random animal attacks on towns and colony in single player adventure mode
Added random Puja/Paja attacks on towns and colony in single player adventure mode
Added new adventure biomes
Added new specific biome color scheme for adventure mode
Added background music to adventure mode
Added credits (Kickstarter backers will go up next build)
Added colony NPC behavior schedule
Added fusion plant
Added falloff for range weapon damage
Added ability to pull players back into the dungeon if he/she somehow falls out

A0.971 Released on Steam

A patch to fix some obvious bugs in a0.97, we were going to release this on Monday, then bug kept on popping up so it got pushed til now. Forgot to mention in the last update that we’re also tweaking the vehicle controls so that it’s heavier, it’s too light and loose right now. the changes will be in beta 0.1.

Changelist

Fixed crashing on Linux
Fixed trees not displaying in near terrain in adventure
Fixed dungeon texture stretching issue
Fixed fish swimming above the water
Fixed falling to the ground and broadcasting the battle music in multiplayer
Fixed intro cg stuttering (by lowering it to 720p)
Fixed pressing pause while gliding causing death
Fixed not being able to place a colony core under blocks
Fixed player turrets shooting at NPCs in adventure survival mode
Fixed giant fish being spawn in the lake above the cave during Agnes mission
Fixed unable to team up in multiplayer adventure survival
Fixed turret hitting mission NPC in multiplayer adventure survival
Fixed the monorail place range being too close
Fixed animation for reviving in water
Fixed locations for some story NPCs
Fixed L1 section disappearing after entering and leaving
Fixed getting stuck in GRV ship
Fixed workshop UI error
Fixed drowning in a submarine
Fixed monorail not receiving fog
Fixed bug with getting a mission while talking with a NPC
Fixed crashing for first time users when entering the tutorial after clicking adventure mode
Fixed Paja city texture not being there
Fixed Layerback foot prints for Ataro mission
Optimized ocean animal groups deletion from memory
Optimized sound effects loading causing studdering
Changed the wind sound in grasslands
Tweaked grappling gun
Tweaked beach sound
Tweaked many animal turn animations
Tweaked sword swing sound timing
Added mud footstep sound
Added 2 new animals
Added energy axe, shovel, pickaxe, sword, and shield to story mode (Percy Malik)
Added 2 new music tracks for Volcano and Redstone biomes
Added Puja and Paja battlegrounds in the northern grasslands
Added NPC hit sounds
Added ISO gun reload sound
Added swimming sounds
Added grappling gun sounds
Added tree falling sound
Added Player getting hit sounds
Added vtol sounds

A0.97 Released on Steam

We’re getting ever closer to the beta build. We are currently aiming to get into beta on July 18th and have the final build by mid to late August. In this current build, we’ve finished up the mainline storyline, you can go all the way from start to finish. It’s not polished yet, so for the people waiting to get into the story, please wait a bit more. We’re still adding in bits and pieces of the side quests.

For the next build, the focus for us is to better lead players into the game. We’re finding that a lot of players have little idea what to do once in the game, so they never get to the point of actually discovering all the systems. We see too many telling us that the game doesn’t have much content, which has us doing a lot of head scratching. Another major thing we’re work on is the linking up of the comfort, strength, animation speed, weapon weight, weapon types, armor types (and perhaps temperature) systems, this will solve several problems that you guys have mentioned before, such as players not using all the weapons and armor or jumping directly to the one with the most ATK or HP. We are also adding more code for NPC behavior when in battle, such as maybe a follower with a start up knife shouldn’t be waving it at a giant robot.

Here’s a new poster, once we hit beta, this will become the new image for the game on Steam.

peposter

Changelist

Fixed player falling through blocks when reloading
Fixed laser gun not being accurate
Fixed arrow number display
Fixed enemies respawning when fast traveling in adventure mode
Fixed having to press cancel twice when reviving
Fixed animation problem when picking up bullets without a weapon in hand
Fixed shotgun giving too many skill points
Fixed crash created by alt-tab and right clicking with gun equipped
Fixed not giving skill points for gun kills
Fixed battle music playing when hitting the ground
Fixed electric numbers issue for guns using electricity
Fixed colony sleep UI being able to gather mainline NPCs as followers
Fixed followers asking for repairs without a weapon in hand
Fixed Tariq repeating a statement throughout the game
Fixed being able to enter the dodge animation while on a glider
Fixed turrets not showing up on the small map
Fixed some animals not being able to land range attacks
Fixed adventure mode not having ocean bg music
Fixed NPCs getting attacked by animals and ignoring them
Fixed NPCs running into chests
Fixed NPCs with exclamation marks on the small map not giving a mission
Fixed Chen’s eyes
Fixed near clip problems with climbing ladders
Fixed the player becoming bald for a second when going from first person to third
Fixed no sound when in melee combat when in the air
Fixed no sound when in multiplayer
Fixed some issues with male and female specific clothing in the replicator
Fixed broken axe always broadcasting that it’s broken
Fixed digging in the GRV ship mission giving the wrong item
Fixed factory replicator workers stopping work when the player talks to them
Fixed being able to call a follower even when the follower is dead
Fixed the upgrade machine not being able to upgrade the axe
Fixed the energy shield not working for the follower
Fixed still being able to pick up items when the inventory is full
Fixed some fish and bird attack issues
Fixed animals spawning within the colony shield
Fixed the Paja not being able to get up after entering ragdoll state
Fixed Peter and Ava falling to the bottom of the desert tower when reloading on a slower harddrive
Fixed not being able to click the materials in the build menu with the mouse
Fixed issue with the tutorial level elevator when heading down
Fixed too many dungeons spawning in multiplayer
Fixed player not able to use own colony upon returning to server in multiplayer
Fixed the gather icon not showing in tutorial
Fixed colony NPC change cloth UI
Fixed tree billboards in water showing up above water
Fixed AI not gradually appearing when spawning
Fixed land AI spawning in water
Fixed ragdoll for hexapod
Fixed various UI bugs
Deleted the R&D skill
Deleted the World Editor button for Mac and Linux machines, the World Editor is Windows only
Changed the wooden bed to a sleeping bag to better fit the theme
Increased the draw distance for trees in adventure mode
Optimized ragdolls in oceans
Tweaked fog color for several biomes
Tweaked water gathering to holding the left mouse key
Tweaked NPC camp behavior so that they’re not eating and sleeping at the same time
Tweaked mineral scanner colors
Tweaked battle music for slow in and out
Tweaked tutorial missions to be more precise and clearer
Tweaked tutorial tips speed
Tweaked repair machine time to much lower
Tweaked recycle machine time to much lower
Tweaked the size of the plant root area when planting
Tweaked the colony building location so that it cannot be placed in caves or underwater
Tweaked all font to thick font
Tweaked the speed at which weather changes between biomes
Tweaked some animal turn animations
Tweaked the height and speed of aircraft
Tweaked sound output for animal groups
Tweaked animal speeds
Tweaked some NPC animations
Added all mainline story missions (bugs and all)
Added tooltips for options
Added followers using ISO weapons
Added new NPCs
Added new rivers
Added water in dungeons
Added more enemy types in dungeons
Added lights to some static models
Added lights to dungeons
Added water waves for animals
Added new ocean plants
Added new volcanic plants
Added the grappling hook, Hitomi sells it
Added many animal sounds
Added hit sounds
Added gun sounds
Added vehicle sounds
Added turret sounds
Added new cg intro (it might be a bit choppy for some, still working on that)
Added easy mode for story mode
Added pause when pressing esc
Added several new story locations
Added new terrain features to the world map
Added Puja and Paja kneeling animation for when firing weapons
Added using player made ISOs as loot for dungeons
Added levels for dungeons
Added more cutscene animations
Added sleep behavior at night for animals
Added 12 types of new animals
Added Ava’s little robot
Added placeable storage box
Added duel wield swords
Added colony warning for low coal
Added minirobot missile effect
Added followers being able to switch weapons when out of ammo
Added having Nan sell the laser pistol
Added ocean sounds
Added footstep sounds
Added canceling follow missions when entering a dungeon in single player
Added a new custom map

A0.961 Released on Steam

A small patch that fixes some major problems. We are aware that there are some sound effects problems and lots missing, we’re working on that for a0.97.

Changelist

Fixed recycle machine giving a wooden hilt when placed a second time
Fixed followers not fighting until being hit
Fixed Allen Carter running in circles when dodging
Fixed Lao Lei fighting during rescue mission when attacked by a bear
Fixed program closing taking a long time
Fixed Tariq behavior during Rol rescue mission
Fixed adventure mode dungeon not saving
Fixed follower poison effects showing up as the player’s
Fixed transparency problem for animals
Fixed SSAO causing far off shadows and flickering
Fixed ISO turret causing a crash
Fixed follower names shaking on a vehicle when moving
Fixed ragdoll falling through the ground when loading (bury the dead mission)
Fixed colony attack not saving correctly
Fixed Brother and Sister mission
Optimized player performance
Tweaked dungeon loot types
Tweaked devilwolf animations
Tweaked marihare attack behavior, no more running in circles
Tweaked cave music track
Added battle music track
Added rainforest music track
Added many animal sound effects
Added prompt for when the colony is under attack

A0.96 Released on Steam

Hey everyone, we’re now up to a0.96, sorry for the delay, but there were several last minute problems. We wanted to get the story done in this build, but due to some asset delays, that’ll be pushed to a0.97. We did add in a lot of story content. We’ve also added in a new dungeon system to the Adventure map. We plan to use player made ISOs directly from the Workshop as treasures in these random dungeons. Speaking of the Workshop, we redid the programming for it with better compression, it’s now much faster when loading and has more options in search. The bad news is that it’s now reset, so the old ISOs will need to be uploaded again (they’re still there on the Workshop, just that the browser is only displaying the new ones). Another major change is the separation of tools and weapons, axes and knifes will stop being dual use equipment. Instead, they will become tools only. This change was made so that we can separate out the functions for every key. Finally, we also added in a disease system where the player can get sick from the elements of nature, such as staying in the rain for too long without the proper clothing, or out in the desert sun for too long without the proper clothing, or eating too much and becoming obese. This system is still unfinished as we haven’t added in the clothing functions yet.

For the next build, we’re going to get the completion of story, new cg intro, new terrain changes, new mineral deposits, and more. Coming around early June. For a look at the cg opening, check out these screens:

final_00345

shot02_00050

Changelist

Fixed player animation on the water surface
Fixed fish and animals spawning underground
Fixed shockgun not pushing back the Puja
Fixed the repeat spawning of bosses
Fixed NPCs not fighting back against player
Fixed Adisa following vehicle even after the player cancels the mission
Fixed logic problem with the bring Gerdy to Martian colony mission
Fixed Lucious not getting up sometimes
Fixed NPCs fighting in the water
Fixed taking all from followers duplication bug
Fixed save machine save issue
Fixed colony NPCs not able to be assigned jobs after becoming a follower once
Fixed placing items to charge causing crashes when no the colony have no power
Fixed sentry 3 not recharging
Fixed the position of some equipment in the UI
Fixed the gun pointing to the lower right when coming out of a run
Fixed iso falling through blocks
Fixed near clip problem in the colony shield
Fixed getting two followers, releasing one, and cannot revive the remaining one
Fixed NPC trying to attack enemies beyond a wall or terrain
Fixed factory bug when using colony only replication scripts
Fixed followers still attacking the natives when at peace
Fixed 2 NPCs planting at the same location
Fixed the spacing for which NPCs are planting
Fixed vehicle recharging causing a crash in multiplayer
Fixed riding in the monorail causing a crash in multiplayer
Fixed getting killed while in bed and pressing cancel causing the player to revive on the spot
Fixed the collecting facility cauing an error when the colony core is destroyed
Fixed the giant robots standing upright instead of kneeling when first encountered
Fixed fix machine saving issue
Fixed random NPC gathering bug in Adventure mode
Fixed fix machine wrong prompt issue
Fixed fix machine not fixing when the UI is closed
Fixed not being able to see the gun going from third person to first person view
Fixed NPC no longer teaching in the training facility after resting
Fixed gathering facility not working in Adventure mode
Fixed Adventure mode NPCs not helping with planting
Fixed not being able to draw a range weapon when an UI window is open
Tweaked NPCs broadcasting every thought
Tweaked gun reticle accuracy
Tweaked the size of fish
Tweaked the amount of fish
Tweaked Andhera Queen balance
Tweaked shockgun balance
Tweaked Puja and Paja attacks so that they move forward
Tweaked mineral scanner UI color
Tweaked the scale of the textures for building blocks
Tweaked the sound receiving position to the player position
Reworked the Workshop UI and functions, faster and shows more
Optimized NPCs
Optimized the smoke effects at the Mars colony
Added second gun reticle for when the aim object is close
Added talking to a NPC stopping autorun
Added select by material in the Creations Editor
Added tip for picking up the ashbox for the Layerback mission
Added warning prompt when the follower’s weapon breaks
Added underwater robot boss attacks
Added new cutscene animations
Added colony shield keeping animals out
Added colony shield doing damage to animals
Added colony shield effects
Added Andhera Queen egg laying
Added battery usage for drill and chainsaws
Added 12 new animals
Added first and third person tutorial
Added axe only cutting trees (now it’s only a tool, not weapon)
Added shader for Todd’s transparent suit
Added first slot of quickbar showing the equiped equipment
Added vehicle pushing down trees
Added vehicle hitting animals and causing damage
Added effects for animal droppings
Added sickness
Added colony too close to Martian colony warning prompt
Added new story parts
Added diamond based scripts
Added equiping flashlight and sword at the same time
Added last death spot on the main map
Added random dungeon to the Adventure map
Added custom mode to multiplayer
Added custom mode UI
Added safety axe
Added random attacks on the colony
Added the assigning of functions (other than camera turn) in the key changing option
Added gun sounds
Added trading between locals and colonists
Added 2 new music tracks

A0.95 Released on Steam

For this build, we continued our quest for feature completion. There was a delay of a week due to several bugs. We’ve added in more behaviors for animals and packs, as well as new animations (most likely some bugs). We’ve also added in more story pieces. We’ll try to finish out the main story by next build in early to mid-May. We tweaked a lot of the gameplay. We figured out some of the reasons why players couldn’t hit animals very well in melee and went about changing them. We’ve also tried to simplify controls where possible. Finally, we’ve tweaked the Adventure Mode terrain, hopefully, people will like this version better.

Changelist

Fixed the fertilizer sprayer being able to spray on blocks
Fixed player cutting a tree and getting resources when an animal pushes it down
Fixed the Processing Facility clearing jobs at night
Fixed follower colony NPCs not returning to base after self revival
Fixed “Call Home” mission saving problem
Fixed storyline NPCs being hungry
Fixed diplomatic mission pulling Ataro away from the colony
Fixed farm NPCs wondering too far from the colony
Fixed followers circling a tree before helping cutting
Fixed bed disappearing

Read more...
Fixed andhera staying int the sun during the day
Fixed getting attacked during “Fruit Delivery” mission
Fixed pressing twice to reload a turret
Fixed NPC stuck and not doing anything
Fixed the esc key not working when digging in first person
Fixed cutscene camera tilting in first person
Fixed pressing enter causing the game not to respond
Fixed not being able to hit sometimes
Fixed slow Adventure mode LOD rendering
Fixed flora mission not collecting plants
Fixed charger giving negative numbers
Fixed birds flying too far away
Fixed Joyride mission logic problem
Fixed Gerdy sometimes not giving a mission at start game
Fixed being able to pull out colony parts in dungeon sections
Fixed dropping an object on the player causing the player to fly away
Fixed flying robots sending the player flying off
Fixed bosses spawning in camps in Adventure mode
Fixed Allen Carter not hiding in the tent during battles
Fixed towns half underground in Adventure Mode
Fixed NPC farming animation not repeating
Fixed blood sample mission causing random NPCs to disappear
Fixed Lao and Adisa not helping player fight
Fixed NPCs not shooting and keep on backing up when the enemy is close
Fixed the door dropping 1 meter when opened once
Fixed NPCs addressing the player wrong in Adventure mode
Fixed Allen Carter running in circles around the player when being chased
Fixed animals running in circles before attacks
Fixed NPCs falling through the monorail
Fixed graves not saving at Layerback location
Fixed NPC behavior crash in multiplayer
Fixed sound not being synced with tree cutting
Fixed NPC not reverting after being disbanded as a follower
Fixed the map UI question mark showing up too close to the player
Fixed the durability numbers differing between the Fix Machine and the inventory
Fixed gathering followers causing a crash in coop story
Fixed followers cutting double rooted trees sometimes cutting at air
Fixed fix machine items not saving
Fixed NPC appearing with the same skill set twice
Fixed jump animation
Tweaked ship energy usage
Tweaked ship turn speed
Tweaked the Adventure mode terraces
Tweaked bullet sound effect
Tweaked birds’ flying animation so they don’t fly off too fast
Tweaked player attack movement so that the hit connects after an animal is pushed back
Tweaked the way animals run away so that players have a chance to hit
Tweaked turret type 01’s ingredients
Tweaked the distance players can pick up plants in first person
Tweaked birds’ hardness to kill, will also now drop diamonds
Tweaked night darkness
Tweaked smoked sausage and roasted meat’s ingredients
Tweaked cutting tree view in first person
Tweaked headlight effect
Tweaked headlight location
Tweaked boss spawning rate for missions
Tweaked the amount of copper and sulfur appearing in soil
Optimized NPC memory usage
Optimized Adventure mode rendering
Optimized GC Collection
Added 10 new animals
Added long press for keys
Added animals instant animation switch to allow for better behavior
Added smoke effect to first lifeboat
Added the tutorial
Added a flour script seller
Added a light to Lao’s headlight
Added some cutscene animation
Added UI resetting inside the window when switching resolutions
Added loot drops in the form of bright balls
Added environmental effects
Added cave ambient background music
Added light rain
Added reticle to first person
Added being able to drag an UI window halfway beyond the edge of the screen
Added pressing “e” to pick up dead plants, cutting trees, and harvesting
Added andhera’s reactionary behavior to light
Added the “alt” key for deletion in build mode
Added NPCs dodging enemy skill attacks
Added scrolling to the Workshop