Hey everyone, our forum mod Malus Tepes is running a new contest. It’s an animal design contest, in which we’re looking to put the winner’s design into the game. You can find the official thread here: http://board.pathea.net/index.php?topic=3102.0 The contest runs until November 8th. You can also read up on the evolution of Maria thread that we talked about last time to get a feel for what types of creatures fit the ecosystem of this world.
Now, I’m going to show you the new creation system and the build system. Mind you, they’re all works in progress, but you can see where we’re headed. The new creation system allows far greater depth for people who want to dig deeper and maker prettier objects while still remaining easy to use for the people who just want to make a block sword. It now allows people to imprint decals, import up to 16 of your own textures per object, project an image onto a surface, make sharp edges and points, and rotate templates. We’ll still be adding in bevel, smoothing, and other features. It also got an UI upgrade while we’re at it.
The build system now uses blocks and angles, in a0.7, we’ll be looking to give players the choice to use 1/2 meter blocks. Once we add in LOD, we’ll cut that down to 1/4 meter. Players will be able to build this inside the creations editor (and save as iso) or directly into the world.
Next time, I’ll give you all an update on multiplayer coop and versus.
Totally looking forward to information about the cooperative stuff. Keep up the great work guys!
I cant wait till this thing hits beta great job goods keep up the wicked work 😀
Will we be getting a fix for the Linux client crashing on Nvidia Optimus cards??
We’re going to try to add in an option for CPU based voxel rendering. Also, you might want to post that bug on the boards with the corresponding output files.