We’ve hit a snag

Hey there, just a quick update on a0.7 before you start throwing things. We have just 3 bugs keeping us from releasing, one of them we just found out on Saturday.

1. A crash bug for the 64bit Windows build caused by Opcode::HybridOBBCollider::Collide + 0x64c, we don’t really know what this is and no one else does either. We’re taking parts of the asset bundle out piece by piece to see if any of the assets have bad collision or something. Scratching our collective heads on this one. If we fix the other two bugs before this, we’ll just go ahead with the 32bit build.

2. This one’s a biggie that was probably due to some communications oversight between the client and netcode programmers. Basically, the client modes and the multiplayer modes are using 2 different systems for items and items gathering, we only figured this out when we merged the code. So now we’re doing a sprint on getting the current client system ported over to the multiplayer. 4 days needed.

3. Fast travel in multiplayer. There are some logic bugs here keeping players from syncing. But we think it’s a must have feature, especially for versus. 2-3 days needed.

Everything else’s pretty much hakuna, still doing bug runs through the story, but those are not serious bugs. So please bear with us, we’re almost there! We will be posting a save file for people wanting to start where the story ended in a0.62, and here’s the preliminary changelist so far.

Recreated Creation Editor, allowing many more features including custom textures, rotating templates
Iso Converter to convert old Isos to the new system
New grass system
New tree types and models
New redstone canyon biome
New desert biome
New set environments
New storyline extensions and missions
New NPC characters
Glider
Jetpack
Grappling gun
Parachute
10+ New land animals
New fish types
New enemy types
New mineral layout
Mineralogical scanner
Tweaked terrain textures
NPC characters can now sleep, eat, work, defend, and communicatewith each other
Followers can follow in formation
Followers job system
Followers can throw grenade
Grenade can damage terrain
Chen can now shoot (yay)
Up to 4 followers
New NPC display UI
Drone folower for a NPC
New building system with 0.5 meter blocks and angles with 24+ types of blocks
Ability to save new building system blocks
New texture types for building system
Colony buildings now use block system
Colony buildings are now defined by objects within and not the entire building from the Creation Editor
Fertilizer sprayer
Ability to plant crops
Ability to get seeds and fruits from some plants
Crops have growth cycle
CPU voxel based rendering option (in options)
Fixed various story bugs
Random towns in Adventure Mode
NPCs in Adventure Mode
Missions in Adventure Mode
Adventure mode starts with basic items
Redid animal spawn code
New player attack animations
New player inertia based animation
Versus mode in Multiplayer
Better administration abilities in multiplayer (ban, delete, clean, block, etc.)
Max ocean view distance is now set to terrain distance
New alien animations
New player and NPC idle animations
Changed world map to 3D vector map
NPC behavior system in colony
Shorter day/night cycles in multiplayer
Sleep and food influences hp
Added world map to Adventure Mode and Multiplayer
Giant robot enemy in Adventure Mode
New second moon in the sky
New third moon in the sky
Invert mouse in gun mode
Invert mouse in FP mode
Can run into alien troops in the wild
Salt
Sugar
Able to get water
Solar power generator
Able to recharge batteries

54 thoughts on “We’ve hit a snag

  1. I finnaly managed to install to game but everytime I try to launch the game it won’t launch.
    I mean, the apps seems to launch, I got a black screen + the PE mouse type
    But then going back to desktop.
    Am on MAC, would it be due to the OpenCL thing?

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