A0.887 Beta Released on Steam

This one took us a while, there were several bugs and efficiency problems forcing our attention. We fixed the cave pathfinding and NPC generation causing frame drops, and there are several more areas that we plan to look at to solve other stuttering issues. One major concern is that our current pathfinding is not only pretty bad, it’s also very resource intensive. We’re going about writing a whole new pathfinding system for our game, we can’t promise it’ll solve all the problems with AI, but it’ll be much better than what’s there now. For our next build, we’ll have new air enemy combat behavior, the medical facility for colony, most of the old animals back in, custom armor, NPC skills, and maybe an early form of first person camera. Also, if you want to see what we have left/are working on for A0.9, look here.

Changelist:

Fixed issue with ragdoll bouncing
Fixed issue with NPCs disappearing when logging on/offline
Fixed issue with auto reload
Fixed issue with pathfinding efficiency in caves
Fixed issue with spider web not disappearing
Fixed issue with dialogue not appearing after mission complete
Fixed issue with dialogue not leading to new mission
Fixed issue with Gerdy’s rest position
Fixed issue with mission icon size
Fixed issue with cutscenes generating enemies
Fixed issues created by random maps’ height configuration
Fixed issue with monorail creation
Fixed issue with efficiency
Changed logic for moving items out of bags
Changed vehicle consistency logic for multiplayer
Changed combat collision
Changed the balance of some of the Creation System’s addons
Optimized random NPC generation
Added the ability for players to attack NPCs in multiplayer
Added animals in forest and desert
Added the Processing Facility to the colony buildings (NPCs can now go out and gather for you!)
Added birds (no combat or new animations yet)
Added new gun grips to the Creation Editor
Added in optional skill tree leveling for Adventure Mode
Added in vehicle aiming HUD (press Z/X to lock and fire)
Added in layering for hit detection allowing for different damages to different parts of the body (will allow different damage from different weapons as well once we enter the numbers)
Added custom armor creation in the Creation Editor (cannot export yet)