V1.0.2 Released on Steam

Another small patch for bug fixing.

Fixed several crash bugs
Fixed training station not training sometimes
Fixed grass not showing up sometimes in multiplayer
Fixed armor duplication bug
Fixed skilltree getting cleared when the server updates (but it doesn’t protect this time unfortunately)
Added tool tips to the mineral scanner

V1.0.1 Released on Steam

First patch! Another patch coming tomorrow. All saves should be safe, but if you ran into any issues, it’s recommended that you restart. We should solve most of the issues within this week, we just never had so many players going through everything, so we’re seeing some issues that are rare.

Changelist

Fixed 10 crash bugs
Fixed not being able to get on the bike in multiplayer
Fixed Allen getting stuck sometimes with Gerdy
Fixed launcher text missing in Linux
Fixed no sound for learning scripts in multiplayer
Fixed pathfinding stuck using dungeon numbers when leave the dungeon
Tweaked easy mode numbers (so it’s a little more challenging)
Tweaked campfire sound

Planet Explorers Final 1.0 Released on Steam

And here we are, after two and half years in Early Access, we’re finally ready to release the game on Steam. This does not mark the end of development for this title, we will continue to bug fix, tweak, and update this game for at least another half a year, after that it will depend on sales. We plan to continue to add more side stories to both adventure and story mode. We’re also looking into putting in features that were left out of the final build, such as animal riding.

In this build, we’ve opened up the language spreadsheet so that players can do translations into their own languages if they want (and then load that spreadsheet ingame), we’ll talk more about this in a couple of days.

We have found that there have been players who change numbers with a third party software in multiplayer games, giving them the ability to one hit kill other players. So, we added an anti-cheating mechanism. When we detect cheaters, he or she will be kicked from the game. If this persists for 3 times, he or she will be banned from multiplayer and reported to Steam. This is a new feature that we hastily put together, so we do need a lot of community input on if this is the right way to go and if it’s fair for everyone involved.

We’re also in the process of pushing out a demo for new players and the OST for tomorrow (or whenever Steam approves). The OST’s a DLC and will cost $3.99 on Steam. The 32 bit version of the game will be later this week or next.

Finally, we want to thank everyone who’s been with us throughout Early Access, without you, we wouldn’t have been able to be where we are today. There were a lot of rough spots throughout development, but we tried our hardest to make the game as well as we can make it. We hope you’ll enjoy it.

P.S. Please help us spread the word about this game, tell you favorite streamer, Youtuber, new media, everyone and anyone!

Changelist

Fixed 4 crash bugs
Fixed large wheel not having any torque
Fixed AI still discharging an attack after it’s already been killed
Fixed Type 01 gloves discription
Fixed not being able to drag objects into the world after exiting the tutorial level
Fixed Language Art mission
Fixed vehicles sometimes bouncing players into the sky
Fixed NPC dying then becoming unresponsive
Fixed NPC store reselling fixing durability of items right away
Fixed assembly core being destroyed with one hit sometimes in multiplayer
Fixed colony not being damaged when its maker is offline in multiplayer
Fixed some voice over and text not matching up
Fixed passengers on vtols not being able to get off after it explodes in multiplayer
Fixed blocks sometimes not saving in multiplayer
Tweaked item order in inventory in multiplayer
Tweaked distance for picking up and logging
Tweaked training station UI
Tweaked NPC name UI
Tweaked vtol’s ability to stay level when moving forward with large engines
Tweaked infection rate when picking up poop to much lower
Tweaked the size of the McTalk’s support structure
Tweaked sounds
Tweaked tutorial
Tweaked colony repair numbers and items
Added anti-cheating mechanism in multiplayer
Added ability to change game location in Linux in OptionConfig.xml
Added option to have scripts or not in multiplayer when creating server

Beta 0.93 Released on Steam

Another small build that fixes some stuff.

Fixed 1 crash bug
Fixed not being able to click on NPCs sometimes
Fixed helmet error 2042 issue
Fixed the town icon sometimes not appearing on the large map in adventure
Fixed ISOs from dungeons not seen by all players
Fixed environment sounds always sounding very close
Fixed penguin animations
Tweaked some sound effects
Tweaked tutorial level
Added skill tree tutorial text

Beta 0.92 Released on Steam

A small patch to fix some issues.

Changelist

Fixed 1 crash bug
Fixed door not opening
Fixed not being able to place monorail parts
Fixed not being able to get the colony mission sometimes in adventure
Fixed not being able to talk with Hitomi
Fixed towns and NPCs not appearing when you fly very fast in adventure
Fixed custom map multiplayer not working
Fixed GivenName issue in adventure mode
Tweaked NPC pathfinding in dungeons
Tweaked tutorial level
Tweaked dungeon footstep sounds
Added NPC voiceovers
Added dodge grenade behavior

Beta 0.91 Released on Steam

We’re motoring along with the bug fixes and tweaks. We know there are some balancing issues in adventure and will be going over them this week. There will probably be 2 more builds this week.

Changelist

Fixed 13 crash bugs
Fixed skill tree not causing the HP to rise in multiplayer
Fixed digging issue
Fixed opengl texture issue
Fixed follower gathering ability not working sometimes
Fixed not being able to send in the crash log in first person
Fixed duplication issue when the follower equip and unequip a weapon
Fixed Paja spawning after the end game battle
Fixed players being able to take story NPCs into dungeons in adventure
Fixed player character disappearing then appearing when falling very fast
Fixed opengl shadow issue
Fixed armor buffs not working in multiplayer
Fixed player getting crushed to death when fast traveling into a wall
Fixed trade post showing the wrong durability numbers
Fixed no invincibility after respawn in multiplayer
Fixed falling to death when sleeping
Fixed colony shield not hurting animals in multiplayer
Fixed human enemies shooting once then reloading
Fixed turret damage sound still playing after having picked it up
Fixed warbird range attacks being too high
Fixed followers not helping when attacking town buildings
Tweaked multiplayer so that players cannot build colonies in a town
Tweaked some sound levels
Tweaked some animal attack timing
Tweaked several spelling errors
Tweaked follower pathfinding inside dungeons
Tweaked loot drop in adventure so that more script gets dropped
Tweaked cave dungeon collision
Tweaked tutorial level
Tweaked adventure story mode script drops
Tweaked building model defense collision triggers
Tweaked town building HPs
Deleted NPC stamina UI (since it’s not needed)
Deleted the multiplayer points system and store
Added NPC farming skill so that farming becomes faster
Added invincibility after fast travel
Added armors from the multiplayer store to story and adventure modes
Added music to dungeons
Added more Andy talking points
Added Kickstarter ingame items (the codes will be sent over the next 2 days)
Added more voice overs
Added more cutscene animations

Beta 0.9 Released on Steam

And here we are, at beta 0.9, the game’s basically asset complete. We will now be aiming to get this game out in final form on November 7th. We wish we had more time in Early Access, but we’ve been in here a long time, and people are getting impatient (players, investors, development staff, you name it). Of course, final doesn’t mean the end of updates, far from it! That’ll be saved for another news post on our post-final plans. But right now, for the next couple of weeks it’ll be tweaks, bug fixes, polish, and more tweaks.

In general, we have gotten crash bugs down to a minimum (we’ve only received 5 new ones since the last build, and they were fixed). If you’re crashing to desktop, we will need you to submit your output log to us to figure out why it happened.

For Kickstarter supporters, we added your names into the game at all the crashed ships. You’re listed as Star X Corporation employees, who made the colony mission to Maria possible. The in game armor and weapon sets are done but we’re still working on the code, so you’ll get them next time.

Also, please, please, please(!) spread the word that Planet Explorers is hitting final. Tell your family and friends, Youtubers, news portals, message boards, everyone! We need all the help we can get since we sort of stayed off the grid during much of development. The sales of this game pretty much feeds our studio and all of our future games.

Changelist

Fixed several crash bugs
Fixed NPCs sometimes not using ISO guns
Fixed hitting Paja causing a drop in relations with the Puja
Fixed headless bandit leader
Fixed NPC following the player after a follow mission
Fixed NPCs not returning to town after a mission in multiplayer
Fixed multiplayer lobby music loudness not being controlled
Fixed texture flickering in opengl (by default Linux)
Fixed tutorial bugs
Fixed follow mission target right at where the player is in multiplayer adventure
Fixed colony NPC armor UI issue
Fixed various NPC store issues
Fixed some NPCs head outside the monorail when sitting
Fixed not all the correct sub-scripts are given when given a script
Fixed NPC assignment not saving correctly
Fixed enemy humans defensive and offensive numbers being wrong
Fixed enemy humans not wearing clothing sometimes
Fixed mission UI display issue after loading a game
Fixed voxel digging issue in first person when the player is close up to the voxel
Fixed players hearing vehicle sounds of other player even when far away in multiplayer
Fixed a background sound playing right after loading into the game
Fixed not foot mark after fast traveling in adventure
Fixed wind sound not playing
Fixed colonists saying their starving when there’s food in the storage
Fixed mouse locking when server gets closed while on a vehicle
Fixed turrets not firing when someone’s stealing them in survival multiplayer
Fixed not being able to get hit by Puja gun fire when sitting in a chair
Fixed fast travel after NPC death causing main storyline to break
Tweaked monster beacon strength
Tweaked flying robot attacks
Tweaked fish types in story mode so more are aggressive
Tweaked animation speed for melee attacks
Tweaked tutorial level, it’s way more hands on
Tweaked footstep sounds
Tweaked NPC inside pathfinding logic
Tweaked NPC spawn in adventure so that they appear closer to town
Tweaked Trade Post in the colony so that it sells everything from NPCs the player’s met
Tweaked colony enhancement machine UI
Tweaked replication speeds for materials (such as steel)
Tweaked animal relations
Tweaked NPC models
Tweaked NPC stores in adventure
Tweaked the number of dye needed to make pigments
Added more Andy talking points
Added new adventure missions
Added adventure storyline to multiplayer
Added armor buffs
Added Kickstarter supporter names ingame, check around the crashed ships and L1 section
Added more background sounds
Added more NPC sounds
Added more footstep sounds
Added follower voice overs
Added turret effects when damaged
Added prompt that ISOs can only be fixed in the colony
Added prompt that ISOs can only be upgraded in the colony
Added gathering dye to the Processing Facility
Added new entrances for the adventure dungeons

Beta 0.82 Released on Steam

Another small patch that fixes some crashes and bugs. Please note that we’re in the process of moving some single player adventure elements into multiplayer, that’s why there are some issues there. Please tell us when you hit or get hit by any of them.

Changelist

Fixed some crash bugs
Fixed some story bugs
Fixed some adventure bugs
Fixed animal movement bugs
Fixed Allen fighting animals while carrying Gerdy
Fixed NPC greeting sounding every time the talk UI comes up
Added 4 guns

Beta 0.81 Released on Steam

A patch to fix all the crash issues that we’ve received so far since a0.8. Next build should be this weekend.

Changelist

Fixed many crash bugs
Fixed colony repair costing too much
Fixed adventure missions not spawning enemies when the area is in water
Fixed no markers for robot fish in the Epiphany engine mission
Fixed some sounds being too loud
Fixed Andy playing wrong sound clips
Fixed fruit delivery mission Agnes display issue
Fixed colony issues with no eating, NPCs standing at the same spot, etc.
Fixed sound issue when a dialogue UI pops up
Fixed not being able to talk with a NPC after a while in adventure
Fixed Skyrunner rising off the ground when talking
Fixed picking up tradepost showing -1
Fixed tower defense situations being triggered while NPCs are talking
Fixed issue with losing control of vtols to the assault crafts mission
Changed some character dialogue in story
Modified some hair models
Modified some animations
Added more adventure missions
Added more NPC voice overs
Added NPC greetings and farewells
Added bending roads in adventure
Added animal wiki to adventure
Added colony explanations under help