Hey everyone, we’ve been getting a lot of things done over the past few weeks. We’re about ~2 weeks out from a0.7 releasing. The changelist for that is still ever changing, we’re not even sure what will end up in on the build’s release date ourselves, multiple new features are still in fluid situations. Like I mentioned before, between builds, we normally take the game apart and work on the pieces individually, over the last week, we’ve been putting a lot of stuff together again.
Here’s a video of us using the jetpack, you can see the new grass and parts of the new terrain textures, since the placement system is still not completed (terrain layout order and terrain normal/heightmap for grass), the final versions of these will look much better. Also, ignore the ignore the frame rate dips and the weird resolution, we were capturing in Unity with Fraps on a HD5770, not the best of combinations.
Now, below is an image of the planting system. As of a0.7, we won’t be able to get the auto planting and harvesting by npcs in, so it’ll be all manual labor by the player. How it works is, the player will get fertilizer, and spray it around (the dark soil). Then he can place the seeds in and watch them grow. On top of Earth crops like corn, tomatoes, and more, the player can gather seeds from all the collectible plants from around the world and plant these as well.
More on A0.7 next week! We’re getting close!