Beta 0.93 Released on Steam

Another small build that fixes some stuff.

Fixed 1 crash bug
Fixed not being able to click on NPCs sometimes
Fixed helmet error 2042 issue
Fixed the town icon sometimes not appearing on the large map in adventure
Fixed ISOs from dungeons not seen by all players
Fixed environment sounds always sounding very close
Fixed penguin animations
Tweaked some sound effects
Tweaked tutorial level
Added skill tree tutorial text

Beta 0.92 Released on Steam

A small patch to fix some issues.

Changelist

Fixed 1 crash bug
Fixed door not opening
Fixed not being able to place monorail parts
Fixed not being able to get the colony mission sometimes in adventure
Fixed not being able to talk with Hitomi
Fixed towns and NPCs not appearing when you fly very fast in adventure
Fixed custom map multiplayer not working
Fixed GivenName issue in adventure mode
Tweaked NPC pathfinding in dungeons
Tweaked tutorial level
Tweaked dungeon footstep sounds
Added NPC voiceovers
Added dodge grenade behavior

Beta 0.91 Released on Steam

We’re motoring along with the bug fixes and tweaks. We know there are some balancing issues in adventure and will be going over them this week. There will probably be 2 more builds this week.

Changelist

Fixed 13 crash bugs
Fixed skill tree not causing the HP to rise in multiplayer
Fixed digging issue
Fixed opengl texture issue
Fixed follower gathering ability not working sometimes
Fixed not being able to send in the crash log in first person
Fixed duplication issue when the follower equip and unequip a weapon
Fixed Paja spawning after the end game battle
Fixed players being able to take story NPCs into dungeons in adventure
Fixed player character disappearing then appearing when falling very fast
Fixed opengl shadow issue
Fixed armor buffs not working in multiplayer
Fixed player getting crushed to death when fast traveling into a wall
Fixed trade post showing the wrong durability numbers
Fixed no invincibility after respawn in multiplayer
Fixed falling to death when sleeping
Fixed colony shield not hurting animals in multiplayer
Fixed human enemies shooting once then reloading
Fixed turret damage sound still playing after having picked it up
Fixed warbird range attacks being too high
Fixed followers not helping when attacking town buildings
Tweaked multiplayer so that players cannot build colonies in a town
Tweaked some sound levels
Tweaked some animal attack timing
Tweaked several spelling errors
Tweaked follower pathfinding inside dungeons
Tweaked loot drop in adventure so that more script gets dropped
Tweaked cave dungeon collision
Tweaked tutorial level
Tweaked adventure story mode script drops
Tweaked building model defense collision triggers
Tweaked town building HPs
Deleted NPC stamina UI (since it’s not needed)
Deleted the multiplayer points system and store
Added NPC farming skill so that farming becomes faster
Added invincibility after fast travel
Added armors from the multiplayer store to story and adventure modes
Added music to dungeons
Added more Andy talking points
Added Kickstarter ingame items (the codes will be sent over the next 2 days)
Added more voice overs
Added more cutscene animations

Beta 0.9 Released on Steam

And here we are, at beta 0.9, the game’s basically asset complete. We will now be aiming to get this game out in final form on November 7th. We wish we had more time in Early Access, but we’ve been in here a long time, and people are getting impatient (players, investors, development staff, you name it). Of course, final doesn’t mean the end of updates, far from it! That’ll be saved for another news post on our post-final plans. But right now, for the next couple of weeks it’ll be tweaks, bug fixes, polish, and more tweaks.

In general, we have gotten crash bugs down to a minimum (we’ve only received 5 new ones since the last build, and they were fixed). If you’re crashing to desktop, we will need you to submit your output log to us to figure out why it happened.

For Kickstarter supporters, we added your names into the game at all the crashed ships. You’re listed as Star X Corporation employees, who made the colony mission to Maria possible. The in game armor and weapon sets are done but we’re still working on the code, so you’ll get them next time.

Also, please, please, please(!) spread the word that Planet Explorers is hitting final. Tell your family and friends, Youtubers, news portals, message boards, everyone! We need all the help we can get since we sort of stayed off the grid during much of development. The sales of this game pretty much feeds our studio and all of our future games.

Changelist

Fixed several crash bugs
Fixed NPCs sometimes not using ISO guns
Fixed hitting Paja causing a drop in relations with the Puja
Fixed headless bandit leader
Fixed NPC following the player after a follow mission
Fixed NPCs not returning to town after a mission in multiplayer
Fixed multiplayer lobby music loudness not being controlled
Fixed texture flickering in opengl (by default Linux)
Fixed tutorial bugs
Fixed follow mission target right at where the player is in multiplayer adventure
Fixed colony NPC armor UI issue
Fixed various NPC store issues
Fixed some NPCs head outside the monorail when sitting
Fixed not all the correct sub-scripts are given when given a script
Fixed NPC assignment not saving correctly
Fixed enemy humans defensive and offensive numbers being wrong
Fixed enemy humans not wearing clothing sometimes
Fixed mission UI display issue after loading a game
Fixed voxel digging issue in first person when the player is close up to the voxel
Fixed players hearing vehicle sounds of other player even when far away in multiplayer
Fixed a background sound playing right after loading into the game
Fixed not foot mark after fast traveling in adventure
Fixed wind sound not playing
Fixed colonists saying their starving when there’s food in the storage
Fixed mouse locking when server gets closed while on a vehicle
Fixed turrets not firing when someone’s stealing them in survival multiplayer
Fixed not being able to get hit by Puja gun fire when sitting in a chair
Fixed fast travel after NPC death causing main storyline to break
Tweaked monster beacon strength
Tweaked flying robot attacks
Tweaked fish types in story mode so more are aggressive
Tweaked animation speed for melee attacks
Tweaked tutorial level, it’s way more hands on
Tweaked footstep sounds
Tweaked NPC inside pathfinding logic
Tweaked NPC spawn in adventure so that they appear closer to town
Tweaked Trade Post in the colony so that it sells everything from NPCs the player’s met
Tweaked colony enhancement machine UI
Tweaked replication speeds for materials (such as steel)
Tweaked animal relations
Tweaked NPC models
Tweaked NPC stores in adventure
Tweaked the number of dye needed to make pigments
Added more Andy talking points
Added new adventure missions
Added adventure storyline to multiplayer
Added armor buffs
Added Kickstarter supporter names ingame, check around the crashed ships and L1 section
Added more background sounds
Added more NPC sounds
Added more footstep sounds
Added follower voice overs
Added turret effects when damaged
Added prompt that ISOs can only be fixed in the colony
Added prompt that ISOs can only be upgraded in the colony
Added gathering dye to the Processing Facility
Added new entrances for the adventure dungeons

Beta 0.82 Released on Steam

Another small patch that fixes some crashes and bugs. Please note that we’re in the process of moving some single player adventure elements into multiplayer, that’s why there are some issues there. Please tell us when you hit or get hit by any of them.

Changelist

Fixed some crash bugs
Fixed some story bugs
Fixed some adventure bugs
Fixed animal movement bugs
Fixed Allen fighting animals while carrying Gerdy
Fixed NPC greeting sounding every time the talk UI comes up
Added 4 guns

Beta 0.81 Released on Steam

A patch to fix all the crash issues that we’ve received so far since a0.8. Next build should be this weekend.

Changelist

Fixed many crash bugs
Fixed colony repair costing too much
Fixed adventure missions not spawning enemies when the area is in water
Fixed no markers for robot fish in the Epiphany engine mission
Fixed some sounds being too loud
Fixed Andy playing wrong sound clips
Fixed fruit delivery mission Agnes display issue
Fixed colony issues with no eating, NPCs standing at the same spot, etc.
Fixed sound issue when a dialogue UI pops up
Fixed not being able to talk with a NPC after a while in adventure
Fixed Skyrunner rising off the ground when talking
Fixed picking up tradepost showing -1
Fixed tower defense situations being triggered while NPCs are talking
Fixed issue with losing control of vtols to the assault crafts mission
Changed some character dialogue in story
Modified some hair models
Modified some animations
Added more adventure missions
Added more NPC voice overs
Added NPC greetings and farewells
Added bending roads in adventure
Added animal wiki to adventure
Added colony explanations under help

Beta 0.8 Released on Steam

We’ve spent the last two weeks furiously fixing and tweaking stuff. Now that we’re not focusing on adding stuff, fixing and tweaking issues has become a lot easier. The new crash reporting function has helped us a lot. We’ve found that more than half of the bugs we’ve received are due to players loading old incompatible saves in adventure mode. As you know, we’re changing adventure mode with every build, so its saves are not safe until final. We do need everyone’s help in going through Story mode, we’re going through it everyday, but since it takes 15 hours at the fastest for a run through, finding bugs there is slow going. Our next build will be next week.

Changelist

Fixed many crash bugs
Fixed animals sleeping in dungeons
Fixed followers not following
Fixed author not able to reupload to Workshop
Fixed name and HP appearing very big in first person when looking up
Fixed scripts not in versus mode
Fixed memory leak when getting colony placement mission in adventure mode
Fixed trees falling over with one axe swing in multiplayer
Fixed Linux issues with Clear the Nest mission
Fixed Linux issues with Helping Gerdy mission
Fixed “not enough materials” UI bug when placing voxels
Fixed being able to pick up chair while sitting on it
Fixed followers circling when trying to help cut a tree on a slop
Fixed stair collisions for buildings
Fixed some tree models not having roots
Fixed Calling Home mission issues
Fixed player not being able to get up sometimes due to ragdoll
Fixed NPC that gives the mission being different from the one who receive it
Fixed birds not countering sometimes
Fixed sound stuttering
Fixed Rol not telling you she’ll join you if the player fast travels
Fixed training facility displaying “you can’t enter build mode”
Fixed multiple targets appearing on large map when in tower defense
Fixed crash when two players pick up an object at the same time in multiplayer
Fixed multiplayer recruit and release NPC bug
Fixed server being set to unlimited supplies on default
Fixed being able to delete empty saves
Fixed not being able to complete Gerdy missions from start game after the stasis tube
Fixed Andy popping up after fast travel
Fixed animals getting stuck on rocks sometimes
Fixed GRV boss HP being too high to see
Fixed protect objects increasing indefinitely in the colony UI
Fixed being able to hit own NPC in survival mode
Fixed not being able to see another player pulling out weapon in multiplayer
Fixed Botonist’s List mission cannot be completed
Fixed not being able to access diplomacy in the menu
Fixed no incubator given in the adventure story
Fixed recycle machine being able to replicate items
Fixed repair machine being able to replicate items
Fixed upgrade machine being able to replicate items
Fixed inaccurate guns for vehicles
Fixed Given_Name issue in adventure mode
Fixed multiple propellers on vehicles being too loud
Fixed not being able to repair the scuba mask
Fixed talking with NPC when the server turns off causing a crash
Fixed NPCs not appearing in the quarantine tent in story mode
Fixed adventure UI issue with the monster beacon in multiplayer
Fixed NPC voiceover stopping suddenly
Fixed issue with the save causing the NPCs to not be clickable
Tweaked bird range attacks
Tweaked the cost of the revival shot
Tweaked some player animations
Tweaked NPC revive time slower
Tweaked colony replicator so that it always leaves two spots for the player
Tweaked some mission rewards in story mode so players don’t have to collect these items again
Tweaked flora appearing beyond the terrain
Tweaked Character Creation UI
Tweaked alien town HP so they’re easier to destroy
Tweaked group ai attack so they don’t all swarm at the same time
Tweaked animal HP and ATK
Tweaked boss loot drops
Tweaked story NPC weapons
Tweaked adventure side quests
Tweaked adventure items and script distribution
Tweaked adventure shop items
Tweaked mini-map icon colors to match in game colors
Tweaked NPCs hitting members of the same team having too much effects
Tweaked robot count in the final battle
Tweaked in game models
Tweaked build mode close icon
Tweaked the amount of force received when blocking with a shield (ctrl)
Optimized NPC pathfinding on multi-floors
Added more Andy prompts in story mode
Added Andy voiceover
Added a new cave dungeon
Added function to hide old incompatible saves
Added laser rifle
Added NPC sprinting to catch up to prey
Added ability to sell scripts
Added ability to buy scripts from stores
Added NPC facing the player when talking
Added adventure tower defense enemy types
Added being able to shoot guns underwater
Added new diamond tools models
Added tool tips
Added enemy numbers selection on adventure map creation UI
Added more NPC voiceovers
Added more adventure story content

ISO Design Contest Result

Hey guys,

Finally, here comes the result list for the ISO design contest. We’ve got a lot of designs coming from players all over the world. Now we selected 20 ISOs as templates in our creation system tutorial. We need these template SIMPLE and WITHOUT using any customized materials or textures. So if you are not in the list, please don’t feel sorry about it. It doesn’t mean your work is not good, it’s just they are too fancy to be the template in the tutorial…

As promised, we will send out email along with steam keys to the players below (one steam key for one template). And we’ll also list your name in the game credit. So please keep an eye on your mailbox/message box.

Anyway, here is the list:

ISO contest result

ISO contest result

Besides, we reeeeeally think it’s a shame for some works cannot be shown to other players. We’ve got so many beautiful ISOs. So we decided to post these designs on facebook, twitter and any of our social media site, well of course the precondition is that you are comfortable with our decision. If you don’t want us to do that, please write us an email about it via admin@pathea.net.

Thank you so much! Have fun in game!

Beta 0.7 Released on Steam

We’ve added the final large new feature to the game in this build, which is the adventure single player mainline story addition. Players of course can ignore it and do what they have been doing in Adventure mode all along. Besides the storyline, we’ve also added new sidequests and enemy states to this mode. Now, this isn’t something complicated like in Civilization, but you will be able to destroy enemy towns or make peace with them. Some features are still missing (such as making peace) and will be in in the next build. All replication scripts have been taken out, so players will need to find them by doing missions or hit the dungeons. Also in this build, we’ve tweaked the strength of some of the boss animals, they’re probably a little too hard now. But please try it out and give us some feedback. We’re done adding in any major new features, so what awaits are tweaks (balance, animation, control, UI, player accessibility), bug fixes, and small additions (like more ambient sounds and npc sounds). We’re going through all the suggestions and feedback from players and will try to polish the game as much as possible before release.

Changelog

Fixed collision issues in the desert city
Fixed able to use Linux to start server under HeadlessServer (must install mono-runtime)
Fixed grass disappearing too slowly
Fixed iso guns disappearing in first person
Fixed mission UI not showing the target NPC portrait sometimes
Fixed hydrogen taking too much time to replicate
Fixed Paja ranged soldiers sometimes not fighting when close
Fixed Paja launcher center not having a door
Fixed animals lunging and not moving
Fixed NPC standing on his/her own body when dead
Fixed colony parts not counting for missions when they’re placed before the mission
Fixed sometimes player getting up slowly from ragdoll
Fixed 33 different UI bugs
Fixed many colony bugs
Optimized stuttering due to NPC spawning
Optimized tree generation
Optimized stuttering caused by antialiasing
Optimized Puja and Paja so that they don’t switch weapons so often
Optimized AI so that they don’t run into things as often
Tweaked NPC behavior so that they can get ammunition directly from the colony storage
Tweaked animal AI defense and HP (might be a little hard right now, still tweaking)
Tweaked replicator speed for handheld and colony
Added human enemies
Added ability to hide the small map
Added AI opting for range weapons first
Added AI group attacking different targets
Added AI calling for help
Added AI group retreating behavior
Added limitation to the amount of AI attacking the player at the same time in a group
Added adventure storyline for single player
Added new random missions for adventure mode
Added enemy states to the adventure map in single player
Added building ruins when a building is destroyed
Added UI guide for driving vehicles
Added dungeon with human enemies
Added more player made template ISOs
Can no longer continue game after a crash (which could cause more issues)
Can now send us the crash data after a crash